Fixing many links issues.

Corrected shaders
This commit is contained in:
mklefrancois 2020-03-31 18:35:37 +02:00
parent b6402f0c09
commit 95912b873b
32 changed files with 135 additions and 123 deletions

View file

@ -35,7 +35,7 @@ information to discard hits over time.
Reflections can be implemented by shooting new rays from the closest hit shader, or by iteratively shooting them from
the raygen shader. This example shows the limitations and differences of these implementations.
* Calling traceNV() from the closest hit shader (recursive)
* Calling traceRayEXT() from the closest hit shader (recursive)
* Adding more data to the ray payload to continue the ray from the raygen shader.
![Hundread of Reflections](Images/reflections.png height= "300px")
@ -82,7 +82,7 @@ explains what is needed to get procedural hit group working.
Replacing if/else by callable shaders. The code to execute the lighting is done in separate callable shaders instead of been part of the code.
* Adding multiple callable shaders
* Calling ExecuteCallableNV from the closest hit shader
* Calling ExecuteCallableEXT from the closest hit shader
![Infinite | Spot | Point from callable shaders](Images/callable.png height= "300px")