Fixing many links issues.
Corrected shaders
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32 changed files with 135 additions and 123 deletions
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@ -35,7 +35,7 @@ information to discard hits over time.
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Reflections can be implemented by shooting new rays from the closest hit shader, or by iteratively shooting them from
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the raygen shader. This example shows the limitations and differences of these implementations.
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* Calling traceNV() from the closest hit shader (recursive)
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* Calling traceRayEXT() from the closest hit shader (recursive)
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* Adding more data to the ray payload to continue the ray from the raygen shader.
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@ -82,7 +82,7 @@ explains what is needed to get procedural hit group working.
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Replacing if/else by callable shaders. The code to execute the lighting is done in separate callable shaders instead of been part of the code.
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* Adding multiple callable shaders
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* Calling ExecuteCallableNV from the closest hit shader
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* Calling ExecuteCallableEXT from the closest hit shader
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