Fixing many links issues.

Corrected shaders
This commit is contained in:
mklefrancois 2020-03-31 18:35:37 +02:00
parent b6402f0c09
commit 95912b873b
32 changed files with 135 additions and 123 deletions

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@ -2,6 +2,6 @@
This example is the combination of all tutorials.
If you haven't done the tutorials, you can start [here](https://nvpro-samples.github.io/vk_raytracing_tutorial)
If you haven't done the tutorials, you can start [here](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR)
![](../docs/Images/ray_tracing__advance.png)

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#version 460 core
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) callableDataInNV rayLight cLight;
layout(location = 0) callableDataInEXT rayLight cLight;
layout(push_constant) uniform Constants
{

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@ -1,9 +1,9 @@
#version 460 core
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) callableDataInNV rayLight cLight;
layout(location = 0) callableDataInEXT rayLight cLight;
layout(push_constant) uniform Constants
{

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@ -1,9 +1,9 @@
#version 460 core
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) callableDataInNV rayLight cLight;
layout(location = 0) callableDataInEXT rayLight cLight;
layout(push_constant) uniform Constants
{