diff --git a/ray_tracing_intersection/README.md b/ray_tracing_intersection/README.md index b234de3..6f3e7ff 100644 --- a/ray_tracing_intersection/README.md +++ b/ray_tracing_intersection/README.md @@ -385,11 +385,6 @@ We first declare the extensions and include common files. #include "wavefront.glsl" ~~~~ -Then we **must** add the following, otherwise the intersection shader will not report any hit. - -~~~~ C++ -hitAttributeEXT vec3 HitAttribute; -~~~~ The following is the topology of all spheres, which we will be able to retrieve using `gl_PrimitiveID`.