diff --git a/docs/NV_to_KHR.md.htm b/docs/NV_to_KHR.md.html similarity index 100% rename from docs/NV_to_KHR.md.htm rename to docs/NV_to_KHR.md.html diff --git a/docs/vkrt_tuto_animation.md.htm b/docs/vkrt_tuto_animation.md.html similarity index 100% rename from docs/vkrt_tuto_animation.md.htm rename to docs/vkrt_tuto_animation.md.html diff --git a/docs/vkrt_tuto_anyhit.md.htm b/docs/vkrt_tuto_anyhit.md.html similarity index 100% rename from docs/vkrt_tuto_anyhit.md.htm rename to docs/vkrt_tuto_anyhit.md.html diff --git a/docs/vkrt_tuto_indirect_scissor.md.htm b/docs/vkrt_tuto_indirect_scissor.md.html similarity index 100% rename from docs/vkrt_tuto_indirect_scissor.md.htm rename to docs/vkrt_tuto_indirect_scissor.md.html diff --git a/docs/vkrt_tuto_instances.md.htm b/docs/vkrt_tuto_instances.md.html similarity index 100% rename from docs/vkrt_tuto_instances.md.htm rename to docs/vkrt_tuto_instances.md.html diff --git a/docs/vkrt_tuto_jitter_cam.md.htm b/docs/vkrt_tuto_jitter_cam.md.html similarity index 100% rename from docs/vkrt_tuto_jitter_cam.md.htm rename to docs/vkrt_tuto_jitter_cam.md.html diff --git a/docs/vkrt_tuto_manyhits.md.htm b/docs/vkrt_tuto_manyhits.md.html similarity index 100% rename from docs/vkrt_tuto_manyhits.md.htm rename to docs/vkrt_tuto_manyhits.md.html diff --git a/docs/vkrt_tuto_rayquery.md.htm b/docs/vkrt_tuto_rayquery.md.html similarity index 100% rename from docs/vkrt_tuto_rayquery.md.htm rename to docs/vkrt_tuto_rayquery.md.html diff --git a/docs/vkrt_tuto_reflection.md.htm b/docs/vkrt_tuto_reflection.md.html similarity index 100% rename from docs/vkrt_tuto_reflection.md.htm rename to docs/vkrt_tuto_reflection.md.html diff --git a/docs/vkrt_tutorial.md.htm b/docs/vkrt_tutorial.md.html similarity index 100% rename from docs/vkrt_tutorial.md.htm rename to docs/vkrt_tutorial.md.html diff --git a/ray_tracing_anyhit/README.md b/ray_tracing_anyhit/README.md index 3e0021d..cf8fca1 100644 --- a/ray_tracing_anyhit/README.md +++ b/ray_tracing_anyhit/README.md @@ -18,7 +18,7 @@ used for simple transparency. In this example we will show what is needed to do transparency effect. **Note:** - This example is based on many elements from the [Antialiasing Tutorial](vkrt_tuto_jitter_cam.md.htm). + This example is based on many elements from the [Antialiasing Tutorial](../ray_tracing_jitter_cam/README.md). diff --git a/ray_tracing_indirect_scissor/README.md b/ray_tracing_indirect_scissor/README.md index 8bbaa8d..c3c38e2 100644 --- a/ray_tracing_indirect_scissor/README.md +++ b/ray_tracing_indirect_scissor/README.md @@ -9,7 +9,7 @@ and shadows, with a finite radius of effect. A compute shader will calculate scissor rectangles for each lantern, and an indirect trace rays command will dispatch rays for lanterns only within those scissor rectangles. -[

LINK TO FULL TUTORIAL

](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.htm) +[

LINK TO FULL TUTORIAL

](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_indirect_scissor.md.html) ![](../docs/Images/indirect_scissor/intro.png)