diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html
index be1b70f..c4f3314 100644
--- a/docs/vkrt_tutorial.md.html
+++ b/docs/vkrt_tutorial.md.html
@@ -40,7 +40,7 @@ verbosity and its potential for errors.
nvpro-samples `build_all` script.
In a command line, clone the `nvpro-samples/build_all` repository from
-https://github.com/nvpro-samples/build_all:
+[https://github.com/nvpro-samples/build_all](https://github.com/nvpro-samples/build_all):
~~~~~
git clone https://github.com/nvpro-samples/build_all.git
diff --git a/ray_tracing_anyhit/README.md b/ray_tracing_anyhit/README.md
index cf8fca1..5117afa 100644
--- a/ray_tracing_anyhit/README.md
+++ b/ray_tracing_anyhit/README.md
@@ -227,11 +227,11 @@ d 0.5
## Accumulation
-As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](vkrt_tuto_jitter_cam.md):
+As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam):
-* [Frame Number](vkrt_tuto_jitter_cam.md.htm#toc1.2)
-* [Storing or Updating](vkrt_tuto_jitter_cam.md.htm#toc1.4)
-* [Application Frame Update](vkrt_tuto_jitter_cam.md.htm#toc2)
+* [Frame Number](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#frame-number)
+* [Storing or Updating](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#storing-or-updating)
+* [Application Frame Update](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#application-frame-update)
## Fixing The Pipeline
diff --git a/ray_tracing_gltf/README.md b/ray_tracing_gltf/README.md
index fc3bb20..d8d08ad 100644
--- a/ray_tracing_gltf/README.md
+++ b/ray_tracing_gltf/README.md
@@ -449,7 +449,7 @@ void main()
# Faster Path Tracer
-The implementation above is recursive and this is really not optimal. As described in the [reflection](../vk_ray_tracing_reflection)
+The implementation above is recursive and this is really not optimal. As described in the [reflection](../ray_tracing_reflections)
tutorial, the best is to break the recursivity and do most of the work in the `RayGen`.
The following change can give up to **3 time faster** rendering.
diff --git a/ray_tracing_jitter_cam/README.md b/ray_tracing_jitter_cam/README.md
index a7b7076..92aefb0 100644
--- a/ray_tracing_jitter_cam/README.md
+++ b/ray_tracing_jitter_cam/README.md
@@ -9,9 +9,6 @@ This is an extension of the Vulkan ray tracing [tutorial](https://nvpro-samples.
In this extension, we will implement antialiasing by jittering the offset of each ray for each pixel over time, instead of always shooting each ray from the middle of its pixel.
-(insert setup.md.html here)
-
-
## Random Functions
We will use some simple functions for random number generation, which suffice for this example.