From a2b80ab81981bfa5998b2c9f2d9cbeb832dad44e Mon Sep 17 00:00:00 2001 From: Neil Bickford Date: Wed, 6 Jan 2021 18:47:13 -0800 Subject: [PATCH] Update links to .html files --- docs/vkrt_tutorial.md.html | 2 +- ray_tracing_anyhit/README.md | 8 ++++---- ray_tracing_gltf/README.md | 2 +- ray_tracing_jitter_cam/README.md | 3 --- 4 files changed, 6 insertions(+), 9 deletions(-) diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index be1b70f..c4f3314 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -40,7 +40,7 @@ verbosity and its potential for errors. nvpro-samples `build_all` script. In a command line, clone the `nvpro-samples/build_all` repository from -https://github.com/nvpro-samples/build_all: +[https://github.com/nvpro-samples/build_all](https://github.com/nvpro-samples/build_all): ~~~~~ git clone https://github.com/nvpro-samples/build_all.git diff --git a/ray_tracing_anyhit/README.md b/ray_tracing_anyhit/README.md index cf8fca1..5117afa 100644 --- a/ray_tracing_anyhit/README.md +++ b/ray_tracing_anyhit/README.md @@ -227,11 +227,11 @@ d 0.5 ## Accumulation -As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](vkrt_tuto_jitter_cam.md): +As mentioned earlier, for the effect to work, we need to accumulate frames over time. Please implement the following from [Jitter Camera/Antialiasing](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam): -* [Frame Number](vkrt_tuto_jitter_cam.md.htm#toc1.2) -* [Storing or Updating](vkrt_tuto_jitter_cam.md.htm#toc1.4) -* [Application Frame Update](vkrt_tuto_jitter_cam.md.htm#toc2) +* [Frame Number](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#frame-number) +* [Storing or Updating](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#storing-or-updating) +* [Application Frame Update](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam#application-frame-update) ## Fixing The Pipeline diff --git a/ray_tracing_gltf/README.md b/ray_tracing_gltf/README.md index fc3bb20..d8d08ad 100644 --- a/ray_tracing_gltf/README.md +++ b/ray_tracing_gltf/README.md @@ -449,7 +449,7 @@ void main() # Faster Path Tracer -The implementation above is recursive and this is really not optimal. As described in the [reflection](../vk_ray_tracing_reflection) +The implementation above is recursive and this is really not optimal. As described in the [reflection](../ray_tracing_reflections) tutorial, the best is to break the recursivity and do most of the work in the `RayGen`. The following change can give up to **3 time faster** rendering. diff --git a/ray_tracing_jitter_cam/README.md b/ray_tracing_jitter_cam/README.md index a7b7076..92aefb0 100644 --- a/ray_tracing_jitter_cam/README.md +++ b/ray_tracing_jitter_cam/README.md @@ -9,9 +9,6 @@ This is an extension of the Vulkan ray tracing [tutorial](https://nvpro-samples. In this extension, we will implement antialiasing by jittering the offset of each ray for each pixel over time, instead of always shooting each ray from the middle of its pixel. -(insert setup.md.html here) - - ## Random Functions We will use some simple functions for random number generation, which suffice for this example.