Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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@ -9,6 +9,14 @@ Besides the current repository, you will also need to clone or download the foll
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* [shared_sources](https://github.com/nvpro-samples/shared_sources): The primary framework that all samples depend on.
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* [shared_external](https://github.com/nvpro-samples/shared_external): Third party libraries that are provided pre-compiled, mostly for Windows x64 / MSVC.
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Cloning all repositories
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~~~~~
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git clone https://github.com/nvpro-samples/shared_sources.git
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git clone https://github.com/nvpro-samples/shared_external.git
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git clone https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR.git
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~~~~~
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The directory structure should be looking like this:
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~~~~
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@ -44,7 +52,7 @@ Vulkan driver.
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The CMakefile will use other makefiles from `shared_sources` and look for Vulkan environment variables for the installation of the SDK. Therefore, it is important to have all the above installed before running Cmake in the
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`vk_raytracing_tutorial_KHR` directory.
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:warning: **Note:** If you are using your own Vulkan header files, it is possible to overide the default search path.
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**Note:** If you are using your own Vulkan header files, it is possible to overide the default search path.
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Modify `VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR` to the path to beta vulkan headers.
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## Starting From Extra Tutorial
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