Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query

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mklefrancois 2020-11-23 11:33:51 +01:00
parent 7179569ec3
commit b26ff92473
80 changed files with 2446 additions and 2351 deletions

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@ -9,6 +9,14 @@ Besides the current repository, you will also need to clone or download the foll
* [shared_sources](https://github.com/nvpro-samples/shared_sources): The primary framework that all samples depend on.
* [shared_external](https://github.com/nvpro-samples/shared_external): Third party libraries that are provided pre-compiled, mostly for Windows x64 / MSVC.
Cloning all repositories
~~~~~
git clone https://github.com/nvpro-samples/shared_sources.git
git clone https://github.com/nvpro-samples/shared_external.git
git clone https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR.git
~~~~~
The directory structure should be looking like this:
~~~~
@ -44,7 +52,7 @@ Vulkan driver.
The CMakefile will use other makefiles from `shared_sources` and look for Vulkan environment variables for the installation of the SDK. Therefore, it is important to have all the above installed before running Cmake in the
`vk_raytracing_tutorial_KHR` directory.
:warning: **Note:** If you are using your own Vulkan header files, it is possible to overide the default search path.
**Note:** If you are using your own Vulkan header files, it is possible to overide the default search path.
Modify `VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR` to the path to beta vulkan headers.
## Starting From Extra Tutorial