Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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7179569ec3
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b26ff92473
80 changed files with 2446 additions and 2351 deletions
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@ -32,7 +32,6 @@ extern std::vector<std::string> defaultSearchPaths;
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#define VMA_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include "fileformats/stb_image.h"
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#include "obj_loader.h"
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@ -200,7 +199,7 @@ void HelloVulkan::updateDescriptorSet()
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std::vector<vk::DescriptorImageInfo> diit;
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for(auto& texture : m_textures)
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{
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diit.push_back(texture.descriptor);
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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@ -234,8 +233,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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@ -254,6 +253,7 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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{
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using vkBU = vk::BufferUsageFlagBits;
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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loader.loadModel(filename);
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@ -280,10 +280,12 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_vertices,
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.indexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_indices,
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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// Creates all textures found
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@ -378,9 +380,10 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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std::stringstream o;
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int texWidth, texHeight, texChannels;
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o << "media/textures/" << texture;
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths, true);
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stbi_uc* stbi_pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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stbi_uc* stbi_pixels =
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stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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std::array<stbi_uc, 4> color{255u, 0u, 255u, 255u};
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@ -538,12 +541,16 @@ void HelloVulkan::raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f&
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void HelloVulkan::updateFrame()
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{
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static nvmath::mat4f refCamMatrix;
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static float refFov{CameraManip.getFov()};
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auto& m = CameraManip.getMatrix();
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if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0)
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const auto& m = CameraManip.getMatrix();
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const auto fov = CameraManip.getFov();
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if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
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{
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resetFrame();
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refCamMatrix = m;
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refFov = fov;
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}
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m_pushConstants.frame++;
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}
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