Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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80 changed files with 2446 additions and 2351 deletions
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@ -3,7 +3,7 @@
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 0) callableDataInEXT rayLight cLight;
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layout(location = 3) callableDataInEXT rayLight cLight;
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layout(push_constant) uniform Constants
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{
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@ -3,7 +3,7 @@
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 0) callableDataInEXT rayLight cLight;
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layout(location = 3) callableDataInEXT rayLight cLight;
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layout(push_constant) uniform Constants
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{
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@ -3,7 +3,7 @@
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 0) callableDataInEXT rayLight cLight;
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layout(location = 3) callableDataInEXT rayLight cLight;
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layout(push_constant) uniform Constants
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{
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@ -30,7 +30,7 @@ void main()
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uint seed = prd.seed; // We don't want to modify the PRD
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if(mat.dissolve == 0.0)
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ignoreIntersectionEXT();
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ignoreIntersectionEXT;
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else if(rnd(seed) > mat.dissolve)
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ignoreIntersectionEXT();
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ignoreIntersectionEXT;
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}
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@ -36,7 +36,7 @@ layout(push_constant) uniform Constants
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}
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pushC;
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layout(location = 0) callableDataEXT rayLight cLight;
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layout(location = 3) callableDataEXT rayLight cLight;
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void main()
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@ -97,7 +97,7 @@ void main()
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cLight.outLightDistance = 10000000;
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}
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#else
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executeCallableEXT(pushC.lightType, 0);
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executeCallableEXT(pushC.lightType, 3);
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#endif
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// Material of the object
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@ -26,7 +26,7 @@ void main()
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uint seed = prd.seed; // We don't want to modify the PRD
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if(mat.dissolve == 0.0)
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ignoreIntersectionEXT();
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ignoreIntersectionEXT;
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else if(rnd(seed) > mat.dissolve)
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ignoreIntersectionEXT();
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ignoreIntersectionEXT;
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}
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@ -37,7 +37,7 @@ layout(push_constant) uniform Constants
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}
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pushC;
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layout(location = 0) callableDataEXT rayLight cLight;
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layout(location = 3) callableDataEXT rayLight cLight;
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void main()
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@ -71,7 +71,7 @@ void main()
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}
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cLight.inHitPosition = worldPos;
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executeCallableEXT(pushC.lightType, 0);
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executeCallableEXT(pushC.lightType, 3);
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// Material of the object
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WaveFrontMaterial mat = materials[nonuniformEXT(gl_InstanceCustomIndexEXT)].m[impl.matId];
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