Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
This commit is contained in:
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80 changed files with 2446 additions and 2351 deletions
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@ -1,32 +1,38 @@
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cmake_minimum_required(VERSION 2.8)
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#*****************************************************************************
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# Copyright 2020 NVIDIA Corporation. All rights reserved.
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#*****************************************************************************
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cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR)
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#--------------------------------------------------------------------------------------------------
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# Project setting
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get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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SET(PROJNAME vk_${PROJNAME}_KHR)
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project(${PROJNAME} LANGUAGES C CXX)
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message(STATUS "-------------------------------")
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message(STATUS "Processing Project ${PROJNAME}:")
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Project(${PROJNAME})
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Message(STATUS "-------------------------------")
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Message(STATUS "Processing Project ${PROJNAME}:")
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#####################################################################################
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_add_project_definitions(${PROJNAME})
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#--------------------------------------------------------------------------------------------------
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# C++ target and defines
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set(CMAKE_CXX_STANDARD 17)
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add_executable(${PROJNAME})
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target_compile_definitions(${PROJNAME} PUBLIC PROJECT_NAME="${PROJNAME}")
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#####################################################################################
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#--------------------------------------------------------------------------------------------------
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# Source files for this project
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#
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file(GLOB SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
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file(GLOB EXTRA_COMMON "../common/*.*")
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file(GLOB EXTRA_COMMON ${TUTO_KHR_DIR}/common/*.*)
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list(APPEND COMMON_SOURCE_FILES ${EXTRA_COMMON})
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include_directories("../common")
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include_directories(${TUTO_KHR_DIR}/common)
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#####################################################################################
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#--------------------------------------------------------------------------------------------------
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# GLSL to SPIR-V custom build
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#
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# more than one file can be given: _compile_GLSL("GLSL_mesh.vert;GLSL_mesh.frag" "GLSL_mesh.spv" GLSL_SOURCES)
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# the SpirV validator is fine as long as files are for different pipeline stages (entry points still need to be main())
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#_compile_GLSL(<source(s)> <target spv> <LIST where files are appended>)
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SET(VULKAN_TARGET_ENV vulkan1.2)
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UNSET(GLSL_SOURCES)
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UNSET(SPV_OUTPUT)
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file(GLOB_RECURSE GLSL_HEADER_FILES "shaders/*.h" "shaders/*.glsl")
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@ -36,48 +42,36 @@ file(GLOB_RECURSE GLSL_SOURCE_FILES
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"shaders/*.vert"
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"shaders/*.rchit"
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"shaders/*.rahit"
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"shaders/*.rint"
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"shaders/*.rmiss"
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"shaders/*.rgen"
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"shaders/*.rcall"
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)
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foreach(GLSL ${GLSL_SOURCE_FILES})
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get_filename_component(FILE_NAME ${GLSL} NAME)
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_compile_GLSL(${GLSL} "shaders/${FILE_NAME}.spv" GLSL_SOURCES SPV_OUTPUT)
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endforeach(GLSL)
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list(APPEND GLSL_SOURCES ${GLSL_HEADER_FILES})
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source_group(Shader_Files FILES ${GLSL_SOURCES})
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#####################################################################################
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# Executable
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#--------------------------------------------------------------------------------------------------
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# Sources
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target_sources(${PROJNAME} PUBLIC ${SOURCE_FILES} ${HEADER_FILES})
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target_sources(${PROJNAME} PUBLIC ${COMMON_SOURCE_FILES})
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target_sources(${PROJNAME} PUBLIC ${PACKAGE_SOURCE_FILES})
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target_sources(${PROJNAME} PUBLIC ${GLSL_SOURCES})
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#--------------------------------------------------------------------------------------------------
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# Sub-folders in Visual Studio
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#
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# if(WIN32 AND NOT GLUT_FOUND)
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# add_definitions(/wd4996) #remove printf warning
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# add_definitions(/wd4244) #remove double to float conversion warning
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# add_definitions(/wd4305) #remove double to float truncation warning
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# else()
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# add_definitions(-fpermissive)
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# endif()
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add_executable(${PROJNAME} ${SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_SOURCES} ${CUDA_FILES} ${CUBIN_SOURCES})
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source_group("Common" FILES ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES})
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source_group("Sources" FILES ${SOURCE_FILES})
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source_group("Headers" FILES ${HEADER_FILES})
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source_group("Shader_Files" FILES ${GLSL_SOURCES})
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#_set_subsystem_console(${PROJNAME})
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#####################################################################################
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# common source code needed for this sample
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#
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source_group(common FILES
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${COMMON_SOURCE_FILES}
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${PACKAGE_SOURCE_FILES}
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)
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source_group("Source Files" FILES ${SOURCE_FILES})
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# if(UNIX)
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# set(UNIXLINKLIBS dl pthread)
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# else()
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# set(UNIXLINKLIBS)
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# endif()
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#####################################################################################
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#--------------------------------------------------------------------------------------------------
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# Linkage
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#
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target_link_libraries(${PROJNAME} ${PLATFORM_LIBRARIES} shared_sources)
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@ -90,15 +84,28 @@ foreach(RELEASELIB ${LIBRARIES_OPTIMIZED})
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target_link_libraries(${PROJNAME} optimized ${RELEASELIB})
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endforeach(RELEASELIB)
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#####################################################################################
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#--------------------------------------------------------------------------------------------------
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# copies binaries that need to be put next to the exe files (ZLib, etc.)
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#
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_copy_binaries_to_target( ${PROJNAME} )
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install(FILES ${SPV_OUTPUT} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}/shaders")
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install(FILES ${SPV_OUTPUT} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}/shaders")
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install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}")
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install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}")
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install(DIRECTORY "../media" CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}")
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install(DIRECTORY "../media" CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}")
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#install(FILES ${SPV_OUTPUT} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}/shaders")
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#install(FILES ${SPV_OUTPUT} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}/shaders")
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#install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}")
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#install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}")
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#install(DIRECTORY "../media" CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}")
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#install(DIRECTORY "../media" CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}")
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#----------------------------------------------------------------------------------------------------
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# Copying elements
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# Media
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# target_copy_to_output_dir(TARGET ${PROJECT_NAME} FILES "${TUTO_KHR_DIR}/media")
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# Spir-V Shaders
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target_copy_to_output_dir(
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TARGET ${PROJECT_NAME}
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RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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DEST_SUBFOLDER "${PROJECT_NAME}/"
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FILES ${SPV_OUTPUT}
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)
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@ -6,7 +6,7 @@
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This is an extension of the Vulkan ray tracing [tutorial](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR).
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We will implement two animation methods: animating only the transformation matrices, and animating the geometry itself.
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We will implement two animation methods: only the transformation matrices, and animating the geometry itself.
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## Animating the Matrices
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@ -76,13 +76,10 @@ Next, we update the buffer that describes the scene, which is used by the raster
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m_debug.endLabel(cmdBuf);
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genCmdBuf.submitAndWait(cmdBuf);
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m_alloc.destroy(stagingBuffer);
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m_rtBuilder.updateTlasMatrices(m_tlas);
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m_rtBuilder.updateBlas(2);
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}
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~~~~
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:warning: **Note:**
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**Note:**
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We could have used `cmdBuf.updateBuffer<ObjInstance>(m_sceneDesc.buffer, 0, m_objInstance)` to
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update the buffer, but this function only works for buffers with less than 65,536 bytes. If we had 2000 Wuson models, this
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call wouldn't work.
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@ -153,144 +150,22 @@ In the `for` loop, add at the end
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The last point is to call the update at the end of the function.
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~~~~ C++
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m_rtBuilder.updateTlasMatrices(m_tlas);
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m_rtBuilder.buildTlas(m_tlas, m_rtFlags, true);
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~~~~
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### nvvk::RaytracingBuilder::updateTlasMatrices (Implementation)
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### nvvk::RaytracingBuilder::buildTlas (Implementation)
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We currently use `nvvk::RaytracingBuilder` to update the matrices for convenience, but
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this could be done more efficiently if one kept some of the buffer and memory references. Using a
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memory allocator, such as the one described in the [Many Objects Tutorial](vkrt_tuto_instances.md.htm),
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could also be an alternative for avoiding multiple reallocations. Here's the implementation of `nvvk::RaytracingBuilder::updateTlasMatrices`.
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We are using `nvvk::RaytracingBuilder` to update the matrices for convenience. There
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is only a small variation with constructing the matrices and updating them. The main
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differences are:
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#### Staging Buffer
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* The `VkAccelerationStructureBuildGeometryInfoKHR` mode will be set to `VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR`
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* We will **not** create the acceleration structure, but reuse it.
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* The source and destination of `VkAccelerationStructureCreateInfoKHR` will both use the previously created acceleration structure.
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As in the rasterizer, the data needs to be staged before it can be copied to the buffer used for
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building the TLAS.
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~~~~ C++
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void updateTlasMatrices(const std::vector<Instance>& instances)
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{
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VkDeviceSize bufferSize = instances.size() * sizeof(VkAccelerationStructureInstanceKHR);
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// Create a staging buffer on the host to upload the new instance data
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nvvkBuffer stagingBuffer = m_alloc.createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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#if defined(ALLOC_VMA)
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VmaMemoryUsage::VMA_MEMORY_USAGE_CPU_TO_GPU
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#else
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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#endif
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);
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// Copy the instance data into the staging buffer
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auto* gInst = reinterpret_cast<VkAccelerationStructureInstanceKHR*>(m_alloc.map(stagingBuffer));
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for(int i = 0; i < instances.size(); i++)
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{
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gInst[i] = instanceToVkGeometryInstanceKHR(instances[i]);
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}
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m_alloc.unmap(stagingBuffer);
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~~~~
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#### Scratch Memory
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Building the TLAS always needs scratch memory, and so we need to request it. If
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we hadn't set the `eAllowUpdate` flag, the returned size would be zero and the rest of the code
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would fail.
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~~~~ C++
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// Compute the amount of scratch memory required by the AS builder to update
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VkAccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
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VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR};
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memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR;
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memoryRequirementsInfo.accelerationStructure = m_tlas.as.accel;
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memoryRequirementsInfo.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
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VkMemoryRequirements2 reqMem{VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
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vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
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VkDeviceSize scratchSize = reqMem.memoryRequirements.size;
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// Allocate the scratch buffer
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nvvkBuffer scratchBuffer =
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m_alloc.createBuffer(scratchSize, VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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bufferInfo.buffer = scratchBuffer.buffer;
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VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
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~~~~
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#### Update the Buffer
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In a new command buffer, we copy the staging buffer to the device buffer and
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add a barrier to make sure the memory finishes copying before updating the TLAS.
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~~~~ C++
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// Update the instance buffer on the device side and build the TLAS
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nvvk::CommandPool genCmdBuf(m_device, m_queueIndex);
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VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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VkBufferCopy region{0, 0, bufferSize};
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vkCmdCopyBuffer(cmdBuf, stagingBuffer.buffer, m_instBuffer.buffer, 1, ®ion);
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//VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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bufferInfo.buffer = m_instBuffer.buffer;
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VkDeviceAddress instanceAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
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// Make sure the copy of the instance buffer are copied before triggering the
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// acceleration structure build
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VkMemoryBarrier barrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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0, 1, &barrier, 0, nullptr, 0, nullptr);
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~~~~
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#### Update Acceleration Structure
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We update the TLAS using the same acceleration structure for source and
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destination to update it in place, and using the VK_TRUE parameter to trigger the update.
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~~~~ C++
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VkAccelerationStructureGeometryDataKHR geometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR};
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geometry.instances.arrayOfPointers = VK_FALSE;
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geometry.instances.data.deviceAddress = instanceAddress;
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VkAccelerationStructureGeometryKHR topASGeometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
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topASGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
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topASGeometry.geometry = geometry;
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const VkAccelerationStructureGeometryKHR* pGeometry = &topASGeometry;
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VkAccelerationStructureBuildGeometryInfoKHR topASInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
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topASInfo.flags = m_tlas.flags;
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topASInfo.update = VK_TRUE;
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topASInfo.srcAccelerationStructure = m_tlas.as.accel;
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topASInfo.dstAccelerationStructure = m_tlas.as.accel;
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topASInfo.geometryArrayOfPointers = VK_FALSE;
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topASInfo.geometryCount = 1;
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topASInfo.ppGeometries = &pGeometry;
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topASInfo.scratchData.deviceAddress = scratchAddress;
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uint32_t nbInstances = (uint32_t)instances.size();
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VkAccelerationStructureBuildOffsetInfoKHR buildOffsetInfo = {nbInstances, 0, 0, 0};
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const VkAccelerationStructureBuildOffsetInfoKHR* pBuildOffsetInfo = &buildOffsetInfo;
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// Build the TLAS
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// Update the acceleration structure. Note the VK_TRUE parameter to trigger the update,
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// and the existing TLAS being passed and updated in place
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vkCmdBuildAccelerationStructureKHR(cmdBuf, 1, &topASInfo, &pBuildOffsetInfo);
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genCmdBuf.submitAndWait(cmdBuf);
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~~~~
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#### Cleanup
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Finally, we release all temporary buffers.
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~~~~ C++
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m_alloc.destroy(scratchBuffer);
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m_alloc.destroy(stagingBuffer);
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}
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~~~~
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What is happening is the buffer containing all matrices will be updated and the `vkCmdBuildAccelerationStructuresKHR` will update the acceleration in place.
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## BLAS Animation
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@ -484,14 +359,15 @@ In `main.cpp`, after the other resource creation functions, add the creation fun
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helloVk.createCompPipelines();
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~~~~
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In the rendering loop, after the call to `animationInstances`, call the object animation function.
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In the rendering loop, **before** the call to `animationInstances`, call the object animation function.
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~~~~ C++
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helloVk.animationObject(diff.count());
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~~~~
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:warning: **Note:** At this point, the object should be animated when using the rasterizer, but should still be immobile when using the ray tracer.
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**Note:** Always update the TLAS when BLAS are modified. This will make sure that the TLAS knows about the new bounding box sizes.
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**Note:** At this point, the object should be animated when using the rasterizer, but should still be immobile when using the ray tracer.
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## Update BLAS
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@ -39,6 +39,7 @@ extern std::vector<std::string> defaultSearchPaths;
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvh/alignment.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/renderpasses_vk.hpp"
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@ -162,7 +163,7 @@ void HelloVulkan::updateDescriptorSet()
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std::vector<vk::DescriptorImageInfo> diit;
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for(auto& texture : m_textures)
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{
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diit.push_back(texture.descriptor);
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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@ -193,8 +194,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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@ -212,6 +213,7 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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{
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using vkBU = vk::BufferUsageFlagBits;
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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loader.loadModel(filename);
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@ -238,10 +240,12 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
|
||||
| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
|
||||
model.indexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_indices,
|
||||
vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
|
||||
| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
|
||||
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
|
||||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
|
|
@ -314,7 +318,7 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
// Creating the dummy texture
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
|
@ -332,9 +336,10 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
std::stringstream o;
|
||||
int texWidth, texHeight, texChannels;
|
||||
o << "media/textures/" << texture;
|
||||
std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
|
||||
std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths, true);
|
||||
|
||||
stbi_uc* stbi_pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
|
||||
stbi_uc* stbi_pixels =
|
||||
stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
|
||||
|
||||
std::array<stbi_uc, 4> color{255u, 0u, 255u, 255u};
|
||||
|
||||
|
|
@ -560,9 +565,9 @@ void HelloVulkan::createPostPipeline()
|
|||
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
|
|
@ -626,49 +631,43 @@ void HelloVulkan::drawPost(vk::CommandBuffer cmdBuf)
|
|||
void HelloVulkan::initRayTracing()
|
||||
{
|
||||
// Requesting ray tracing properties
|
||||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
auto properties =
|
||||
m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
asCreate.setVertexFormat(vk::Format::eR32G32B32Sfloat);
|
||||
asCreate.setMaxPrimitiveCount(model.nbIndices / 3); // Nb triangles
|
||||
asCreate.setMaxVertexCount(model.nbVertices);
|
||||
asCreate.setAllowsTransforms(VK_FALSE); // No adding transformation matrices
|
||||
vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
|
||||
vk::DeviceAddress indexAddress = m_device.getBufferAddress({model.indexBuffer.buffer});
|
||||
|
||||
vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
|
||||
triangles.setVertexFormat(asCreate.vertexFormat);
|
||||
triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat);
|
||||
triangles.setVertexData(vertexAddress);
|
||||
triangles.setVertexStride(sizeof(VertexObj));
|
||||
triangles.setIndexType(asCreate.indexType);
|
||||
triangles.setIndexType(vk::IndexType::eUint32);
|
||||
triangles.setIndexData(indexAddress);
|
||||
triangles.setTransformData({});
|
||||
triangles.setMaxVertex(model.nbVertices);
|
||||
|
||||
vk::AccelerationStructureGeometryKHR asGeom;
|
||||
asGeom.setGeometryType(asCreate.geometryType);
|
||||
// Consider the geometry opaque for optimization
|
||||
asGeom.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
|
||||
asGeom.geometry.setTriangles(triangles);
|
||||
|
||||
vk::AccelerationStructureBuildOffsetInfoKHR offset;
|
||||
vk::AccelerationStructureBuildRangeInfoKHR offset;
|
||||
offset.setFirstVertex(0);
|
||||
offset.setPrimitiveCount(asCreate.maxPrimitiveCount);
|
||||
offset.setPrimitiveCount(model.nbIndices / 3); // Nb triangles
|
||||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::BlasInput blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
return blas;
|
||||
}
|
||||
|
|
@ -701,8 +700,10 @@ void HelloVulkan::createTopLevelAS()
|
|||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
m_tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(m_tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
|
||||
| vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate);
|
||||
|
||||
m_rtFlags = vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
|
||||
| vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate;
|
||||
m_rtBuilder.buildTlas(m_tlas, m_rtFlags);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -762,16 +763,15 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths, true));
|
||||
vk::ShaderModule missSM =
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths, true));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM = nvvk::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths, true));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -798,7 +798,7 @@ void HelloVulkan::createRtPipeline()
|
|||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths, true));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -833,10 +833,10 @@ void HelloVulkan::createRtPipeline()
|
|||
m_rtShaderGroups.size())); // 1-raygen, n-miss, n-(hit[+anyhit+intersect])
|
||||
rayPipelineInfo.setPGroups(m_rtShaderGroups.data());
|
||||
|
||||
rayPipelineInfo.setMaxRecursionDepth(2); // Ray depth
|
||||
rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
|
||||
rayPipelineInfo.setLayout(m_rtPipelineLayout);
|
||||
m_rtPipeline =
|
||||
static_cast<const vk::Pipeline&>(m_device.createRayTracingPipelineKHR({}, rayPipelineInfo));
|
||||
m_rtPipeline = static_cast<const vk::Pipeline&>(
|
||||
m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
|
||||
|
||||
m_device.destroy(raygenSM);
|
||||
m_device.destroy(missSM);
|
||||
|
|
@ -855,18 +855,23 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
auto groupCount =
|
||||
static_cast<uint32_t>(m_rtShaderGroups.size()); // 3 shaders: raygen, miss, chit
|
||||
uint32_t groupHandleSize = m_rtProperties.shaderGroupHandleSize; // Size of a program identifier
|
||||
uint32_t baseAlignment = m_rtProperties.shaderGroupBaseAlignment; // Size of shader alignment
|
||||
uint32_t groupSizeAligned =
|
||||
nvh::align_up(groupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
|
||||
|
||||
// Fetch all the shader handles used in the pipeline, so that they can be written in the SBT
|
||||
uint32_t sbtSize = groupCount * baseAlignment;
|
||||
uint32_t sbtSize = groupCount * groupSizeAligned;
|
||||
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
auto result = m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
assert(result == vk::Result::eSuccess);
|
||||
|
||||
// Write the handles in the SBT
|
||||
m_rtSBTBuffer = m_alloc.createBuffer(sbtSize, vk::BufferUsageFlagBits::eTransferSrc,
|
||||
vk::MemoryPropertyFlagBits::eHostVisible
|
||||
| vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
m_rtSBTBuffer = m_alloc.createBuffer(
|
||||
sbtSize,
|
||||
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eShaderDeviceAddress
|
||||
| vk::BufferUsageFlagBits::eShaderBindingTableKHR,
|
||||
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT").c_str());
|
||||
|
||||
// Write the handles in the SBT
|
||||
|
|
@ -875,7 +880,7 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
for(uint32_t g = 0; g < groupCount; g++)
|
||||
{
|
||||
memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize); // raygen
|
||||
pData += baseAlignment;
|
||||
pData += groupSizeAligned;
|
||||
}
|
||||
m_alloc.unmap(m_rtSBTBuffer);
|
||||
|
||||
|
|
@ -904,23 +909,22 @@ void HelloVulkan::raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f&
|
|||
| vk::ShaderStageFlagBits::eMissKHR,
|
||||
0, m_rtPushConstants);
|
||||
|
||||
vk::DeviceSize progSize =
|
||||
m_rtProperties.shaderGroupBaseAlignment; // Size of a program identifier
|
||||
vk::DeviceSize rayGenOffset = 0u * progSize; // Start at the beginning of m_sbtBuffer
|
||||
vk::DeviceSize missOffset = 1u * progSize; // Jump over raygen
|
||||
vk::DeviceSize hitGroupOffset = 3u * progSize; // Jump over the previous shaders
|
||||
vk::DeviceSize sbtSize = progSize * (vk::DeviceSize)m_rtShaderGroups.size();
|
||||
|
||||
// m_sbtBuffer holds all the shader handles: raygen, n-miss, hit...
|
||||
const vk::StridedBufferRegionKHR raygenShaderBindingTable = {m_rtSBTBuffer.buffer, rayGenOffset,
|
||||
progSize, sbtSize};
|
||||
const vk::StridedBufferRegionKHR missShaderBindingTable = {m_rtSBTBuffer.buffer, missOffset,
|
||||
progSize, sbtSize};
|
||||
const vk::StridedBufferRegionKHR hitShaderBindingTable = {m_rtSBTBuffer.buffer, hitGroupOffset,
|
||||
progSize, sbtSize};
|
||||
const vk::StridedBufferRegionKHR callableShaderBindingTable;
|
||||
cmdBuf.traceRaysKHR(&raygenShaderBindingTable, &missShaderBindingTable, &hitShaderBindingTable,
|
||||
&callableShaderBindingTable, //
|
||||
// Size of a program identifier
|
||||
uint32_t groupSize =
|
||||
nvh::align_up(m_rtProperties.shaderGroupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
|
||||
uint32_t groupStride = groupSize;
|
||||
vk::DeviceAddress sbtAddress = m_device.getBufferAddress({m_rtSBTBuffer.buffer});
|
||||
|
||||
using Stride = vk::StridedDeviceAddressRegionKHR;
|
||||
std::array<Stride, 4> strideAddresses{
|
||||
Stride{sbtAddress + 0u * groupSize, groupStride, groupSize * 1}, // raygen
|
||||
Stride{sbtAddress + 1u * groupSize, groupStride, groupSize * 2}, // miss
|
||||
Stride{sbtAddress + 3u * groupSize, groupStride, groupSize * 1}, // hit
|
||||
Stride{0u, 0u, 0u}}; // callable
|
||||
|
||||
cmdBuf.traceRaysKHR(&strideAddresses[0], &strideAddresses[1], &strideAddresses[2],
|
||||
&strideAddresses[3], //
|
||||
m_size.width, m_size.height, 1); //
|
||||
|
||||
m_debug.endLabel(cmdBuf);
|
||||
|
|
@ -966,7 +970,7 @@ void HelloVulkan::animationInstances(float time)
|
|||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
m_alloc.destroy(stagingBuffer);
|
||||
|
||||
m_rtBuilder.updateTlasMatrices(m_tlas);
|
||||
m_rtBuilder.buildTlas(m_tlas, m_rtFlags, true);
|
||||
}
|
||||
|
||||
void HelloVulkan::animationObject(float time)
|
||||
|
|
@ -1016,10 +1020,9 @@ void HelloVulkan::createCompPipelines()
|
|||
m_compPipelineLayout = m_device.createPipelineLayout(layout_info);
|
||||
vk::ComputePipelineCreateInfo computePipelineCreateInfo{{}, {}, m_compPipelineLayout};
|
||||
|
||||
computePipelineCreateInfo.stage =
|
||||
nvvk::createShaderStageInfo(m_device,
|
||||
nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
|
||||
VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
computePipelineCreateInfo.stage = nvvk::createShaderStageInfo(
|
||||
m_device, nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths, true),
|
||||
VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
m_compPipeline = static_cast<const vk::Pipeline&>(
|
||||
m_device.createComputePipeline({}, computePipelineCreateInfo));
|
||||
m_device.destroy(computePipelineCreateInfo.stage.module);
|
||||
|
|
|
|||
|
|
@ -132,18 +132,18 @@ public:
|
|||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::BlasInput objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
|
|
@ -154,8 +154,8 @@ public:
|
|||
vk::Pipeline m_rtPipeline;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> m_tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> m_blas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> m_tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::BlasInput> m_blas;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
@ -180,4 +180,6 @@ public:
|
|||
vk::DescriptorSet m_compDescSet;
|
||||
vk::Pipeline m_compPipeline;
|
||||
vk::PipelineLayout m_compPipelineLayout;
|
||||
|
||||
vk::BuildAccelerationStructureFlagsKHR m_rtFlags;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
#include "imgui_impl_glfw.h"
|
||||
|
||||
#include "hello_vulkan.h"
|
||||
#include "imgui_camera_widget.h"
|
||||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
|
|
@ -62,19 +63,16 @@ static void onErrorCallback(int error, const char* description)
|
|||
// Extra UI
|
||||
void renderUI(HelloVulkan& helloVk)
|
||||
{
|
||||
static int item = 1;
|
||||
if(ImGui::Combo("Up Vector", &item, "X\0Y\0Z\0\0"))
|
||||
ImGuiH::CameraWidget();
|
||||
if(ImGui::CollapsingHeader("Light"))
|
||||
{
|
||||
nvmath::vec3f pos, eye, up;
|
||||
CameraManip.getLookat(pos, eye, up);
|
||||
up = nvmath::vec3f(item == 0, item == 1, item == 2);
|
||||
CameraManip.setLookat(pos, eye, up);
|
||||
ImGui::RadioButton("Point", &helloVk.m_pushConstant.lightType, 0);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("Infinite", &helloVk.m_pushConstant.lightType, 1);
|
||||
|
||||
ImGui::SliderFloat3("Position", &helloVk.m_pushConstant.lightPosition.x, -20.f, 20.f);
|
||||
ImGui::SliderFloat("Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 150.f);
|
||||
}
|
||||
ImGui::SliderFloat3("Light Position", &helloVk.m_pushConstant.lightPosition.x, -20.f, 20.f);
|
||||
ImGui::SliderFloat("Light Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 100.f);
|
||||
ImGui::RadioButton("Point", &helloVk.m_pushConstant.lightType, 0);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("Infinite", &helloVk.m_pushConstant.lightType, 1);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -116,19 +114,16 @@ int main(int argc, char** argv)
|
|||
|
||||
// Search path for shaders and other media
|
||||
defaultSearchPaths = {
|
||||
PROJECT_ABSDIRECTORY, // shaders
|
||||
PROJECT_ABSDIRECTORY "../", // media
|
||||
PROJECT_NAME, // installed: shaders + media
|
||||
NVPSystem::exePath(),
|
||||
NVPSystem::exePath() + "..",
|
||||
NVPSystem::exePath() + std::string(PROJECT_NAME),
|
||||
};
|
||||
|
||||
// Enabling the extension feature
|
||||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
#ifdef _WIN32
|
||||
contextInfo.addInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -143,11 +138,16 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
|
||||
// #VKRay: Activate the ray tracing extension
|
||||
contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_EXTENSION_NAME, false, &raytracingFeature);
|
||||
contextInfo.addDeviceExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
vk::PhysicalDeviceAccelerationStructureFeaturesKHR accelFeature;
|
||||
contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false,
|
||||
&accelFeature);
|
||||
vk::PhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature;
|
||||
contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false,
|
||||
&rtPipelineFeature);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvk::Context vkctx{};
|
||||
|
|
@ -167,7 +167,7 @@ int main(int argc, char** argv)
|
|||
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
helloVk.createFrameBuffers();
|
||||
|
|
@ -176,13 +176,13 @@ int main(int argc, char** argv)
|
|||
helloVk.initGUI(0); // Using sub-pass 0
|
||||
|
||||
// Creation of the example
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths),
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true),
|
||||
nvmath::scale_mat4(nvmath::vec3f(2.f, 1.f, 2.f)));
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths));
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
|
||||
HelloVulkan::ObjInstance inst = helloVk.m_objInstance.back();
|
||||
for(int i = 0; i < 5; i++)
|
||||
helloVk.m_objInstance.push_back(inst);
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/sphere.obj", defaultSearchPaths));
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/sphere.obj", defaultSearchPaths, true));
|
||||
|
||||
|
||||
helloVk.createOffscreenRender();
|
||||
|
|
@ -232,21 +232,23 @@ int main(int argc, char** argv)
|
|||
helloVk.updateUniformBuffer();
|
||||
|
||||
// Show UI window.
|
||||
if(1 == 1)
|
||||
if(helloVk.showGui())
|
||||
{
|
||||
ImGuiH::Panel::Begin();
|
||||
ImGui::ColorEdit3("Clear color", reinterpret_cast<float*>(&clearColor));
|
||||
ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
|
||||
|
||||
renderUI(helloVk);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Render();
|
||||
ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
|
||||
ImGuiH::Panel::End();
|
||||
}
|
||||
|
||||
// #VK_animation
|
||||
std::chrono::duration<float> diff = std::chrono::system_clock::now() - start;
|
||||
helloVk.animationInstances(diff.count());
|
||||
helloVk.animationObject(diff.count());
|
||||
helloVk.animationInstances(diff.count());
|
||||
|
||||
// Start rendering the scene
|
||||
helloVk.prepareFrame();
|
||||
|
|
@ -298,6 +300,7 @@ int main(int argc, char** argv)
|
|||
// Rendering tonemapper
|
||||
helloVk.drawPost(cmdBuff);
|
||||
// Rendering UI
|
||||
ImGui::Render();
|
||||
ImGui::RenderDrawDataVK(cmdBuff, ImGui::GetDrawData());
|
||||
cmdBuff.endRenderPass();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue