Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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7179569ec3
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b26ff92473
80 changed files with 2446 additions and 2351 deletions
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@ -39,6 +39,7 @@ extern std::vector<std::string> defaultSearchPaths;
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvh/alignment.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/renderpasses_vk.hpp"
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@ -162,7 +163,7 @@ void HelloVulkan::updateDescriptorSet()
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std::vector<vk::DescriptorImageInfo> diit;
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for(auto& texture : m_textures)
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{
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diit.push_back(texture.descriptor);
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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@ -193,8 +194,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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@ -212,6 +213,7 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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{
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using vkBU = vk::BufferUsageFlagBits;
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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loader.loadModel(filename);
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@ -238,10 +240,12 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_vertices,
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.indexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_indices,
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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// Creates all textures found
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@ -314,7 +318,7 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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auto imgSize = vk::Extent2D(1, 1);
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auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
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// Creating the dummy texure
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// Creating the dummy texture
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nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
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vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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@ -332,9 +336,10 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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std::stringstream o;
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int texWidth, texHeight, texChannels;
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o << "media/textures/" << texture;
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths, true);
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stbi_uc* stbi_pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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stbi_uc* stbi_pixels =
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stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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std::array<stbi_uc, 4> color{255u, 0u, 255u, 255u};
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@ -560,9 +565,9 @@ void HelloVulkan::createPostPipeline()
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nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
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m_renderPass);
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
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vk::ShaderStageFlagBits::eVertex);
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
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vk::ShaderStageFlagBits::eFragment);
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pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
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m_postPipeline = pipelineGenerator.createPipeline();
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@ -626,49 +631,43 @@ void HelloVulkan::drawPost(vk::CommandBuffer cmdBuf)
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void HelloVulkan::initRayTracing()
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{
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// Requesting ray tracing properties
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auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceRayTracingPropertiesKHR>();
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m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
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auto properties =
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m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
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}
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//--------------------------------------------------------------------------------------------------
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// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
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//
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nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
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nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
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{
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vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
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asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asCreate.setIndexType(vk::IndexType::eUint32);
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asCreate.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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asCreate.setMaxPrimitiveCount(model.nbIndices / 3); // Nb triangles
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asCreate.setMaxVertexCount(model.nbVertices);
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asCreate.setAllowsTransforms(VK_FALSE); // No adding transformation matrices
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
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vk::DeviceAddress indexAddress = m_device.getBufferAddress({model.indexBuffer.buffer});
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vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
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triangles.setVertexFormat(asCreate.vertexFormat);
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triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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triangles.setVertexData(vertexAddress);
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triangles.setVertexStride(sizeof(VertexObj));
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triangles.setIndexType(asCreate.indexType);
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triangles.setIndexType(vk::IndexType::eUint32);
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triangles.setIndexData(indexAddress);
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triangles.setTransformData({});
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triangles.setMaxVertex(model.nbVertices);
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vk::AccelerationStructureGeometryKHR asGeom;
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asGeom.setGeometryType(asCreate.geometryType);
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// Consider the geometry opaque for optimization
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asGeom.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
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asGeom.geometry.setTriangles(triangles);
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vk::AccelerationStructureBuildOffsetInfoKHR offset;
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vk::AccelerationStructureBuildRangeInfoKHR offset;
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offset.setFirstVertex(0);
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offset.setPrimitiveCount(asCreate.maxPrimitiveCount);
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offset.setPrimitiveCount(model.nbIndices / 3); // Nb triangles
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offset.setPrimitiveOffset(0);
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offset.setTransformOffset(0);
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nvvk::RaytracingBuilderKHR::Blas blas;
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nvvk::RaytracingBuilderKHR::BlasInput blas;
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blas.asGeometry.emplace_back(asGeom);
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blas.asCreateGeometryInfo.emplace_back(asCreate);
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blas.asBuildOffsetInfo.emplace_back(offset);
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return blas;
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}
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@ -701,8 +700,10 @@ void HelloVulkan::createTopLevelAS()
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rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
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m_tlas.emplace_back(rayInst);
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}
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m_rtBuilder.buildTlas(m_tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
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| vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate);
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m_rtFlags = vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
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| vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate;
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m_rtBuilder.buildTlas(m_tlas, m_rtFlags);
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}
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//--------------------------------------------------------------------------------------------------
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@ -762,16 +763,15 @@ void HelloVulkan::createRtPipeline()
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vk::ShaderModule raygenSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
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nvh::loadFile("shaders/raytrace.rgen.spv", true, paths, true));
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vk::ShaderModule missSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
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nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths, true));
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// The second miss shader is invoked when a shadow ray misses the geometry. It
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// simply indicates that no occlusion has been found
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vk::ShaderModule shadowmissSM =
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nvvk::createShaderModule(m_device,
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nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
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vk::ShaderModule shadowmissSM = nvvk::createShaderModule(
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m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths, true));
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std::vector<vk::PipelineShaderStageCreateInfo> stages;
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@ -798,7 +798,7 @@ void HelloVulkan::createRtPipeline()
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// Hit Group - Closest Hit + AnyHit
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vk::ShaderModule chitSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
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nvh::loadFile("shaders/raytrace.rchit.spv", true, paths, true));
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vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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@ -833,10 +833,10 @@ void HelloVulkan::createRtPipeline()
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m_rtShaderGroups.size())); // 1-raygen, n-miss, n-(hit[+anyhit+intersect])
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rayPipelineInfo.setPGroups(m_rtShaderGroups.data());
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rayPipelineInfo.setMaxRecursionDepth(2); // Ray depth
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rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
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rayPipelineInfo.setLayout(m_rtPipelineLayout);
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m_rtPipeline =
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static_cast<const vk::Pipeline&>(m_device.createRayTracingPipelineKHR({}, rayPipelineInfo));
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m_rtPipeline = static_cast<const vk::Pipeline&>(
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m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
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m_device.destroy(raygenSM);
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m_device.destroy(missSM);
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@ -855,18 +855,23 @@ void HelloVulkan::createRtShaderBindingTable()
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auto groupCount =
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static_cast<uint32_t>(m_rtShaderGroups.size()); // 3 shaders: raygen, miss, chit
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uint32_t groupHandleSize = m_rtProperties.shaderGroupHandleSize; // Size of a program identifier
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uint32_t baseAlignment = m_rtProperties.shaderGroupBaseAlignment; // Size of shader alignment
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uint32_t groupSizeAligned =
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nvh::align_up(groupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
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// Fetch all the shader handles used in the pipeline, so that they can be written in the SBT
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uint32_t sbtSize = groupCount * baseAlignment;
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uint32_t sbtSize = groupCount * groupSizeAligned;
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std::vector<uint8_t> shaderHandleStorage(sbtSize);
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m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
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shaderHandleStorage.data());
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auto result = m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
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shaderHandleStorage.data());
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assert(result == vk::Result::eSuccess);
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// Write the handles in the SBT
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m_rtSBTBuffer = m_alloc.createBuffer(sbtSize, vk::BufferUsageFlagBits::eTransferSrc,
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vk::MemoryPropertyFlagBits::eHostVisible
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| vk::MemoryPropertyFlagBits::eHostCoherent);
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m_rtSBTBuffer = m_alloc.createBuffer(
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sbtSize,
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vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eShaderDeviceAddress
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| vk::BufferUsageFlagBits::eShaderBindingTableKHR,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT").c_str());
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// Write the handles in the SBT
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@ -875,7 +880,7 @@ void HelloVulkan::createRtShaderBindingTable()
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for(uint32_t g = 0; g < groupCount; g++)
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{
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memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize); // raygen
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pData += baseAlignment;
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pData += groupSizeAligned;
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}
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m_alloc.unmap(m_rtSBTBuffer);
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@ -904,23 +909,22 @@ void HelloVulkan::raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f&
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| vk::ShaderStageFlagBits::eMissKHR,
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0, m_rtPushConstants);
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vk::DeviceSize progSize =
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m_rtProperties.shaderGroupBaseAlignment; // Size of a program identifier
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vk::DeviceSize rayGenOffset = 0u * progSize; // Start at the beginning of m_sbtBuffer
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vk::DeviceSize missOffset = 1u * progSize; // Jump over raygen
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vk::DeviceSize hitGroupOffset = 3u * progSize; // Jump over the previous shaders
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vk::DeviceSize sbtSize = progSize * (vk::DeviceSize)m_rtShaderGroups.size();
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// m_sbtBuffer holds all the shader handles: raygen, n-miss, hit...
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const vk::StridedBufferRegionKHR raygenShaderBindingTable = {m_rtSBTBuffer.buffer, rayGenOffset,
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progSize, sbtSize};
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const vk::StridedBufferRegionKHR missShaderBindingTable = {m_rtSBTBuffer.buffer, missOffset,
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progSize, sbtSize};
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const vk::StridedBufferRegionKHR hitShaderBindingTable = {m_rtSBTBuffer.buffer, hitGroupOffset,
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progSize, sbtSize};
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const vk::StridedBufferRegionKHR callableShaderBindingTable;
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cmdBuf.traceRaysKHR(&raygenShaderBindingTable, &missShaderBindingTable, &hitShaderBindingTable,
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&callableShaderBindingTable, //
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// Size of a program identifier
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uint32_t groupSize =
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nvh::align_up(m_rtProperties.shaderGroupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
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uint32_t groupStride = groupSize;
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vk::DeviceAddress sbtAddress = m_device.getBufferAddress({m_rtSBTBuffer.buffer});
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using Stride = vk::StridedDeviceAddressRegionKHR;
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std::array<Stride, 4> strideAddresses{
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Stride{sbtAddress + 0u * groupSize, groupStride, groupSize * 1}, // raygen
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Stride{sbtAddress + 1u * groupSize, groupStride, groupSize * 2}, // miss
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Stride{sbtAddress + 3u * groupSize, groupStride, groupSize * 1}, // hit
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Stride{0u, 0u, 0u}}; // callable
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cmdBuf.traceRaysKHR(&strideAddresses[0], &strideAddresses[1], &strideAddresses[2],
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&strideAddresses[3], //
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m_size.width, m_size.height, 1); //
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m_debug.endLabel(cmdBuf);
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@ -966,7 +970,7 @@ void HelloVulkan::animationInstances(float time)
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genCmdBuf.submitAndWait(cmdBuf);
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m_alloc.destroy(stagingBuffer);
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m_rtBuilder.updateTlasMatrices(m_tlas);
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m_rtBuilder.buildTlas(m_tlas, m_rtFlags, true);
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}
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void HelloVulkan::animationObject(float time)
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@ -1016,10 +1020,9 @@ void HelloVulkan::createCompPipelines()
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m_compPipelineLayout = m_device.createPipelineLayout(layout_info);
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vk::ComputePipelineCreateInfo computePipelineCreateInfo{{}, {}, m_compPipelineLayout};
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computePipelineCreateInfo.stage =
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nvvk::createShaderStageInfo(m_device,
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nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
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VK_SHADER_STAGE_COMPUTE_BIT);
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computePipelineCreateInfo.stage = nvvk::createShaderStageInfo(
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m_device, nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths, true),
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VK_SHADER_STAGE_COMPUTE_BIT);
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m_compPipeline = static_cast<const vk::Pipeline&>(
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m_device.createComputePipeline({}, computePipelineCreateInfo));
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m_device.destroy(computePipelineCreateInfo.stage.module);
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