Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query

This commit is contained in:
mklefrancois 2020-11-23 11:33:51 +01:00
parent 7179569ec3
commit b26ff92473
80 changed files with 2446 additions and 2351 deletions

View file

@ -127,7 +127,7 @@ public:
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
// #VKRay
nvvk::RaytracingBuilderKHR::Blas primitiveToGeometry(const nvh::GltfPrimMesh& prim);
nvvk::RaytracingBuilderKHR::BlasInput primitiveToGeometry(const nvh::GltfPrimMesh& prim);
void initRayTracing();
void createBottomLevelAS();
@ -140,7 +140,7 @@ public:
void updateFrame();
void resetFrame();
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
vk::DescriptorPool m_rtDescPool;