Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query

This commit is contained in:
mklefrancois 2020-11-23 11:33:51 +01:00
parent 7179569ec3
commit b26ff92473
80 changed files with 2446 additions and 2351 deletions

View file

@ -132,18 +132,18 @@ public:
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
// #VKRay
void initRayTracing();
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
void createBottomLevelAS();
void createTopLevelAS();
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void createRtShaderBindingTable();
void initRayTracing();
nvvk::RaytracingBuilderKHR::BlasInput objectToVkGeometryKHR(const ObjModel& model);
void createBottomLevelAS();
void createTopLevelAS();
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void createRtShaderBindingTable();
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
vk::DescriptorPool m_rtDescPool;
@ -175,7 +175,7 @@ public:
nvmath::vec3f maximum;
};
nvvk::RaytracingBuilderKHR::Blas sphereToVkGeometryKHR();
nvvk::RaytracingBuilderKHR::BlasInput sphereToVkGeometryKHR();
std::vector<Sphere> m_spheres; // All spheres
nvvk::Buffer m_spheresBuffer; // Buffer holding the spheres