Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query

This commit is contained in:
mklefrancois 2020-11-23 11:33:51 +01:00
parent 7179569ec3
commit b26ff92473
80 changed files with 2446 additions and 2351 deletions

View file

@ -47,7 +47,7 @@ You can safely remove all raytrace.* shaders
## Support for Fragment shader
In `HelloVulkan::createDescriptorSetLayout`, add the acceleration structure to the description layout.
In `HelloVulkan::createDescriptorSetLayout`, add the acceleration structure to the description layout to have access to the acceleration structure directly in the fragment shader.
~~~~ C++
// The top level acceleration structure