Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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80 changed files with 2446 additions and 2351 deletions
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@ -163,7 +163,7 @@ void HelloVulkan::updateDescriptorSet()
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std::vector<vk::DescriptorImageInfo> diit;
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for(auto& texture : m_textures)
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{
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diit.push_back(texture.descriptor);
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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@ -201,8 +201,8 @@ void HelloVulkan::createGraphicsPipeline()
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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@ -220,6 +220,7 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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{
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using vkBU = vk::BufferUsageFlagBits;
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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loader.loadModel(filename);
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@ -246,10 +247,12 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_vertices,
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.indexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_indices,
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
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| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
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model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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// Creates all textures found
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@ -340,9 +343,10 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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std::stringstream o;
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int texWidth, texHeight, texChannels;
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o << "media/textures/" << texture;
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths, true);
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stbi_uc* stbi_pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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stbi_uc* stbi_pixels =
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stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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std::array<stbi_uc, 4> color{255u, 0u, 255u, 255u};
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@ -475,7 +479,7 @@ void HelloVulkan::createOffscreenRender()
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| vk::ImageUsageFlagBits::eStorage);
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nvvk::Image image = m_alloc.createImage(colorCreateInfo);
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nvvk::Image image = m_alloc.createImage(colorCreateInfo);
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vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
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m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
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m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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@ -554,9 +558,9 @@ void HelloVulkan::createPostPipeline()
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nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
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m_renderPass);
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
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pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths, true),
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vk::ShaderStageFlagBits::eVertex);
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
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pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths, true),
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vk::ShaderStageFlagBits::eFragment);
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pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
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m_postPipeline = pipelineGenerator.createPipeline();
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@ -620,55 +624,47 @@ void HelloVulkan::drawPost(vk::CommandBuffer cmdBuf)
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void HelloVulkan::initRayTracing()
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{
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// Requesting ray tracing properties
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auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceRayTracingPropertiesKHR>();
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m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
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auto properties =
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m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
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}
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//--------------------------------------------------------------------------------------------------
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// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
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//
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nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
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nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
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{
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// Setting up the creation info of acceleration structure
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vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
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asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asCreate.setIndexType(vk::IndexType::eUint32);
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asCreate.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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asCreate.setMaxPrimitiveCount(model.nbIndices / 3); // Nb triangles
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asCreate.setMaxVertexCount(model.nbVertices);
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asCreate.setAllowsTransforms(VK_FALSE); // No adding transformation matrices
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// Building part
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
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vk::DeviceAddress indexAddress = m_device.getBufferAddress({model.indexBuffer.buffer});
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vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
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triangles.setVertexFormat(asCreate.vertexFormat);
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triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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triangles.setVertexData(vertexAddress);
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triangles.setVertexStride(sizeof(VertexObj));
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triangles.setIndexType(asCreate.indexType);
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triangles.setIndexType(vk::IndexType::eUint32);
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triangles.setIndexData(indexAddress);
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triangles.setTransformData({});
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triangles.setMaxVertex(model.nbVertices);
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// Setting up the build info of the acceleration
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vk::AccelerationStructureGeometryKHR asGeom;
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asGeom.setGeometryType(asCreate.geometryType);
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asGeom.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
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asGeom.geometry.setTriangles(triangles);
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// The primitive itself
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vk::AccelerationStructureBuildOffsetInfoKHR offset;
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vk::AccelerationStructureBuildRangeInfoKHR offset;
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offset.setFirstVertex(0);
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offset.setPrimitiveCount(asCreate.maxPrimitiveCount);
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offset.setPrimitiveCount(model.nbIndices / 3); // Nb triangles
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offset.setPrimitiveOffset(0);
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offset.setTransformOffset(0);
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// Our blas is only one geometry, but could be made of many geometries
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nvvk::RaytracingBuilderKHR::Blas blas;
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nvvk::RaytracingBuilderKHR::BlasInput blas;
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blas.asGeometry.emplace_back(asGeom);
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blas.asCreateGeometryInfo.emplace_back(asCreate);
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blas.asBuildOffsetInfo.emplace_back(offset);
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return blas;
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@ -680,7 +676,7 @@ nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjMod
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void HelloVulkan::createBottomLevelAS()
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{
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// BLAS - Storing each primitive in a geometry
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std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
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std::vector<nvvk::RaytracingBuilderKHR::BlasInput> allBlas;
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allBlas.reserve(m_objModel.size());
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for(const auto& obj : m_objModel)
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{
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