Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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80 changed files with 2446 additions and 2351 deletions
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@ -132,11 +132,11 @@ public:
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vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
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// #VKRay
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void initRayTracing();
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nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
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void createBottomLevelAS();
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void createTopLevelAS();
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void initRayTracing();
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nvvk::RaytracingBuilderKHR::BlasInput objectToVkGeometryKHR(const ObjModel& model);
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void createBottomLevelAS();
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void createTopLevelAS();
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vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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};
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