Bulk update NvPro-Samples 05/21/21
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3b0c3536e0
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53 changed files with 359 additions and 366 deletions
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@ -108,11 +108,11 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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//
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void HelloVulkan::createDescriptorSetLayout()
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{
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using vkDS = vk::DescriptorSetLayoutBinding;
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using vkDT = vk::DescriptorType;
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using vkSS = vk::ShaderStageFlagBits;
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uint32_t nbTxt = static_cast<uint32_t>(m_textures.size());
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uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
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using vkDS = vk::DescriptorSetLayoutBinding;
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using vkDT = vk::DescriptorType;
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using vkSS = vk::ShaderStageFlagBits;
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auto nbTxt = static_cast<uint32_t>(m_textures.size());
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auto nbObj = static_cast<uint32_t>(m_objModel.size());
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// Camera matrices (binding = 0)
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m_descSetLayoutBind.addBinding(vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex));
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@ -150,19 +150,19 @@ void HelloVulkan::updateDescriptorSet()
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// All material buffers, 1 buffer per OBJ
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std::vector<vk::DescriptorBufferInfo> dbiMat;
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std::vector<vk::DescriptorBufferInfo> dbiMatIdx;
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for(size_t i = 0; i < m_objModel.size(); ++i)
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for(auto &m : m_objModel)
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{
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dbiMat.push_back({m_objModel[i].matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMatIdx.push_back({m_objModel[i].matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMat.emplace_back(m.matColorBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMatIdx.emplace_back(m.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
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// All texture samplers
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std::vector<vk::DescriptorImageInfo> diit;
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for(size_t i = 0; i < m_textures.size(); ++i)
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for(auto& texture : m_textures)
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{
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diit.push_back(m_textures[i].descriptor);
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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@ -197,11 +197,12 @@ void HelloVulkan::createGraphicsPipeline()
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gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
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gpb.addAttributeDescriptions({
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{0, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, pos))},
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{1, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
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{2, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, color))},
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{3, 0, vk::Format::eR32G32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
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});
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m_graphicsPipeline = gpb.createPipeline();
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m_debug.setObjectName(m_graphicsPipeline, "Graphics");
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