Bulk update NvPro-Samples 05/21/21

This commit is contained in:
Mathias Heyer 2021-05-21 16:15:58 -07:00
parent 3b0c3536e0
commit b3e6d84807
53 changed files with 359 additions and 366 deletions

View file

@ -116,11 +116,11 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
//
void HelloVulkan::createDescriptorSetLayout()
{
using vkDS = vk::DescriptorSetLayoutBinding;
using vkDT = vk::DescriptorType;
using vkSS = vk::ShaderStageFlagBits;
uint32_t nbTxt = static_cast<uint32_t>(m_textures.size());
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
using vkDS = vk::DescriptorSetLayoutBinding;
using vkDT = vk::DescriptorType;
using vkSS = vk::ShaderStageFlagBits;
auto nbTxt = static_cast<uint32_t>(m_textures.size());
auto nbObj = static_cast<uint32_t>(m_objModel.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(
@ -218,11 +218,12 @@ void HelloVulkan::createGraphicsPipeline()
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
gpb.addBindingDescription({0, sizeof(VertexObj)});
gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
gpb.addAttributeDescriptions({
{0, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, pos))},
{1, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
{2, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, color))},
{3, 0, vk::Format::eR32G32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
});
m_graphicsPipeline = gpb.createPipeline();
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
@ -821,7 +822,7 @@ void HelloVulkan::createLanternModel()
vk::DeviceAddress vertexAddress = m_device.getBufferAddress({m_lanternVertexBuffer.buffer});
vk::DeviceAddress indexAddress = m_device.getBufferAddress({m_lanternIndexBuffer.buffer});
uint32_t maxPrimitiveCount = uint32_t(indices.size() / 3);
auto maxPrimitiveCount = uint32_t(indices.size() / 3);
// Describe buffer as packed array of float vec3.
vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
@ -1151,8 +1152,9 @@ void HelloVulkan::createRtPipeline()
rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
rayPipelineInfo.setLayout(m_rtPipelineLayout);
m_rtPipeline = static_cast<const vk::Pipeline&>(
m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
m_rtPipeline = m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo).value;
m_device.destroy(raygenSM);
m_device.destroy(missSM);
@ -1265,8 +1267,7 @@ void HelloVulkan::createLanternIndirectCompPipeline()
vk::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.setStage(stageInfo);
pipelineInfo.setLayout(m_lanternIndirectCompPipelineLayout);
m_lanternIndirectCompPipeline =
static_cast<const vk::Pipeline&>(m_device.createComputePipeline({}, pipelineInfo));
m_lanternIndirectCompPipeline = m_device.createComputePipeline({}, pipelineInfo).value;
m_device.destroy(computeShader);
}

View file

@ -24,7 +24,7 @@
#include "nvvk/appbase_vkpp.hpp"
#include "nvvk/debug_util_vk.hpp"
#include "nvvk/descriptorsets_vk.hpp"
#include "nvvk/resourceallocator_vk.hpp"
#include "nvvk/memallocator_dma_vk.hpp"
// #VKRay
#include "nvvk/raytraceKHR_vk.hpp"
@ -141,9 +141,8 @@ public:
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
nvvk::ResourceAllocatorDedicated
m_alloc; // Allocator for buffer, images, acceleration structures
nvvk::DebugUtil m_debug; // Utility to name objects
nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
nvvk::DebugUtil m_debug; // Utility to name objects
// #Post
void createOffscreenRender();
@ -163,7 +162,7 @@ public:
nvvk::Texture m_offscreenColor;
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
nvvk::Texture m_offscreenDepth;
vk::Format m_offscreenDepthFormat;
vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
// #VKRay
void initRayTracing();

View file

@ -251,7 +251,7 @@ int main(int argc, char** argv)
helloVk.updateUniformBuffer(cmdBuf);
// Clearing screen
vk::ClearValue clearValues[2];
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].setColor(
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
clearValues[1].setDepthStencil({1.0f, 0});
@ -260,7 +260,7 @@ int main(int argc, char** argv)
{
vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
offscreenRenderPassBeginInfo.setClearValueCount(2);
offscreenRenderPassBeginInfo.setPClearValues(clearValues);
offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
@ -282,7 +282,7 @@ int main(int argc, char** argv)
{
vk::RenderPassBeginInfo postRenderPassBeginInfo;
postRenderPassBeginInfo.setClearValueCount(2);
postRenderPassBeginInfo.setPClearValues(clearValues);
postRenderPassBeginInfo.setPClearValues(clearValues.data());
postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});