Bulk update NvPro-Samples 05/21/21

This commit is contained in:
Mathias Heyer 2021-05-21 16:15:58 -07:00
parent 3b0c3536e0
commit b3e6d84807
53 changed files with 359 additions and 366 deletions

View file

@ -116,11 +116,11 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
//
void HelloVulkan::createDescriptorSetLayout()
{
using vkDS = vk::DescriptorSetLayoutBinding;
using vkDT = vk::DescriptorType;
using vkSS = vk::ShaderStageFlagBits;
uint32_t nbTxt = static_cast<uint32_t>(m_textures.size());
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
using vkDS = vk::DescriptorSetLayoutBinding;
using vkDT = vk::DescriptorType;
using vkSS = vk::ShaderStageFlagBits;
auto nbTxt = static_cast<uint32_t>(m_textures.size());
auto nbObj = static_cast<uint32_t>(m_objModel.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(
@ -218,11 +218,12 @@ void HelloVulkan::createGraphicsPipeline()
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
gpb.addBindingDescription({0, sizeof(VertexObj)});
gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
gpb.addAttributeDescriptions({
{0, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, pos))},
{1, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
{2, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, color))},
{3, 0, vk::Format::eR32G32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
});
m_graphicsPipeline = gpb.createPipeline();
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
@ -867,7 +868,7 @@ void HelloVulkan::createRtPipeline()
m_rtShaderGroups.push_back(mg);
// Hit Group - Closest Hit + AnyHit
for(size_t i = 0; i < specializations.size(); i++)
for(auto& specialization : specializations)
{
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
@ -877,7 +878,7 @@ void HelloVulkan::createRtPipeline()
stage.stage = vk::ShaderStageFlagBits::eClosestHitKHR;
stage.module = chitSM;
stage.pName = "main";
stage.pSpecializationInfo = specializations[i].getSpecialization();
stage.pSpecializationInfo = specialization.getSpecialization();
stages.push_back(stage);
m_rtShaderGroups.push_back(hg);
}
@ -912,8 +913,8 @@ void HelloVulkan::createRtPipeline()
rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
rayPipelineInfo.setLayout(m_rtPipelineLayout);
m_rtPipeline = static_cast<const vk::Pipeline&>(
m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
m_rtPipeline = m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo).value;
m_sbtWrapper.create(m_rtPipeline, rayPipelineInfo);

View file

@ -24,7 +24,7 @@
#include "nvvk/appbase_vkpp.hpp"
#include "nvvk/debug_util_vk.hpp"
#include "nvvk/descriptorsets_vk.hpp"
#include "nvvk/resourceallocator_vk.hpp"
#include "nvvk/memallocator_dma_vk.hpp"
// #VKRay
#include "nvvk/raytraceKHR_vk.hpp"
@ -104,9 +104,8 @@ public:
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
nvvk::ResourceAllocatorDedicated
m_alloc; // Allocator for buffer, images, acceleration structures
nvvk::DebugUtil m_debug; // Utility to name objects
nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
nvvk::DebugUtil m_debug; // Utility to name objects
// #Post
void createOffscreenRender();
@ -126,7 +125,7 @@ public:
nvvk::Texture m_offscreenColor;
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
nvvk::Texture m_offscreenDepth;
vk::Format m_offscreenDepthFormat;
vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
// #VKRay
void initRayTracing();
@ -154,8 +153,8 @@ public:
{
nvmath::vec4f clearColor;
nvmath::vec3f lightPosition;
float lightIntensity;
int lightType;
int specialization;
float lightIntensity{100.0f};
int lightType{0};
int specialization{7};
} m_rtPushConstants;
};

View file

@ -249,7 +249,7 @@ int main(int argc, char** argv)
helloVk.updateUniformBuffer(cmdBuf);
// Clearing screen
vk::ClearValue clearValues[2];
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].setColor(
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
clearValues[1].setDepthStencil({1.0f, 0});
@ -258,7 +258,7 @@ int main(int argc, char** argv)
{
vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
offscreenRenderPassBeginInfo.setClearValueCount(2);
offscreenRenderPassBeginInfo.setPClearValues(clearValues);
offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
@ -280,7 +280,7 @@ int main(int argc, char** argv)
{
vk::RenderPassBeginInfo postRenderPassBeginInfo;
postRenderPassBeginInfo.setClearValueCount(2);
postRenderPassBeginInfo.setPClearValues(clearValues);
postRenderPassBeginInfo.setPClearValues(clearValues.data());
postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});