Bulk update NvPro-Samples 05/21/21
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53 changed files with 359 additions and 366 deletions
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@ -116,11 +116,11 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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//
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void HelloVulkan::createDescriptorSetLayout()
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{
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using vkDS = vk::DescriptorSetLayoutBinding;
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using vkDT = vk::DescriptorType;
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using vkSS = vk::ShaderStageFlagBits;
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uint32_t nbTxt = static_cast<uint32_t>(m_textures.size());
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uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
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using vkDS = vk::DescriptorSetLayoutBinding;
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using vkDT = vk::DescriptorType;
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using vkSS = vk::ShaderStageFlagBits;
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auto nbTxt = static_cast<uint32_t>(m_textures.size());
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auto nbObj = static_cast<uint32_t>(m_objModel.size());
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// Camera matrices (binding = 0)
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m_descSetLayoutBind.addBinding(
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@ -218,11 +218,12 @@ void HelloVulkan::createGraphicsPipeline()
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gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
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gpb.addAttributeDescriptions({
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{0, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, pos))},
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{1, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
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{2, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, color))},
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{3, 0, vk::Format::eR32G32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
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});
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m_graphicsPipeline = gpb.createPipeline();
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m_debug.setObjectName(m_graphicsPipeline, "Graphics");
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@ -867,7 +868,7 @@ void HelloVulkan::createRtPipeline()
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m_rtShaderGroups.push_back(mg);
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// Hit Group - Closest Hit + AnyHit
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for(size_t i = 0; i < specializations.size(); i++)
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for(auto& specialization : specializations)
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{
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vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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@ -877,7 +878,7 @@ void HelloVulkan::createRtPipeline()
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stage.stage = vk::ShaderStageFlagBits::eClosestHitKHR;
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stage.module = chitSM;
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stage.pName = "main";
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stage.pSpecializationInfo = specializations[i].getSpecialization();
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stage.pSpecializationInfo = specialization.getSpecialization();
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stages.push_back(stage);
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m_rtShaderGroups.push_back(hg);
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}
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@ -912,8 +913,8 @@ void HelloVulkan::createRtPipeline()
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rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
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rayPipelineInfo.setLayout(m_rtPipelineLayout);
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m_rtPipeline = static_cast<const vk::Pipeline&>(
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m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
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m_rtPipeline = m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo).value;
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m_sbtWrapper.create(m_rtPipeline, rayPipelineInfo);
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@ -24,7 +24,7 @@
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/debug_util_vk.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/resourceallocator_vk.hpp"
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#include "nvvk/memallocator_dma_vk.hpp"
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// #VKRay
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#include "nvvk/raytraceKHR_vk.hpp"
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@ -104,9 +104,8 @@ public:
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nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
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std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
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nvvk::ResourceAllocatorDedicated
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m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::DebugUtil m_debug; // Utility to name objects
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nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::DebugUtil m_debug; // Utility to name objects
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// #Post
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void createOffscreenRender();
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@ -126,7 +125,7 @@ public:
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nvvk::Texture m_offscreenColor;
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vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
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nvvk::Texture m_offscreenDepth;
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vk::Format m_offscreenDepthFormat;
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vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
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// #VKRay
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void initRayTracing();
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@ -154,8 +153,8 @@ public:
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{
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nvmath::vec4f clearColor;
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nvmath::vec3f lightPosition;
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float lightIntensity;
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int lightType;
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int specialization;
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float lightIntensity{100.0f};
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int lightType{0};
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int specialization{7};
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} m_rtPushConstants;
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};
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@ -249,7 +249,7 @@ int main(int argc, char** argv)
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helloVk.updateUniformBuffer(cmdBuf);
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// Clearing screen
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vk::ClearValue clearValues[2];
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].setColor(
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std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
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clearValues[1].setDepthStencil({1.0f, 0});
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@ -258,7 +258,7 @@ int main(int argc, char** argv)
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{
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vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
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offscreenRenderPassBeginInfo.setClearValueCount(2);
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offscreenRenderPassBeginInfo.setPClearValues(clearValues);
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offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
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offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
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offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
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offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
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@ -280,7 +280,7 @@ int main(int argc, char** argv)
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{
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vk::RenderPassBeginInfo postRenderPassBeginInfo;
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postRenderPassBeginInfo.setClearValueCount(2);
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postRenderPassBeginInfo.setPClearValues(clearValues);
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postRenderPassBeginInfo.setPClearValues(clearValues.data());
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postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
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postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
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postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
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