Updating doc
This commit is contained in:
parent
15b30e7bd1
commit
b4bb2b721d
4 changed files with 12 additions and 2 deletions
|
|
@ -1,11 +1,19 @@
|
|||
# NVIDIA Vulkan Ray Tracing Tutorial - glTF Scene
|
||||
|
||||

|
||||
|
||||
|
||||
This example is the result of the modification of the [simple ray tracing](../ray_tracing__simple) tutorial.
|
||||
Instead of loading separated OBJ objects, the example was modified to load glTF scene files containing multiple objects.
|
||||
|
||||
This example is not about shading, but using more complex data than OBJ.
|
||||
|
||||

|
||||
For a more complete version, see
|
||||
|
||||
* https://github.com/nvpro-samples/vk_raytrace
|
||||
* https://github.com/nvpro-samples/vk_shaded_gltfscene
|
||||
|
||||
|
||||
|
||||
## Scene Data
|
||||
|
||||
|
|
@ -290,7 +298,7 @@ Before doing this, we will modify the application to send the current rendering
|
|||
samples.
|
||||
|
||||
|
||||

|
||||

|
||||
|
||||
Add the following two functions in `hello_vulkan.cpp`:
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue