diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html
index 6255b20..adf4449 100644
--- a/docs/vkrt_tutorial.md.html
+++ b/docs/vkrt_tutorial.md.html
@@ -1269,11 +1269,6 @@ void HelloVulkan::createRtPipeline()
stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace.rmiss.spv", true, defaultSearchPaths, true));
stage.stage = VK_SHADER_STAGE_MISS_BIT_KHR;
stages[eMiss] = stage;
- // The second miss shader is invoked when a shadow ray misses the geometry. It simply indicates that no occlusion has been found
- stage.module =
- nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytraceShadow.rmiss.spv", true, defaultSearchPaths, true));
- stage.stage = VK_SHADER_STAGE_MISS_BIT_KHR;
- stages[eMiss2] = stage;
// Hit Group - Closest Hit
stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace.rchit.spv", true, defaultSearchPaths, true));
stage.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;