diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index 6255b20..adf4449 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -1269,11 +1269,6 @@ void HelloVulkan::createRtPipeline() stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace.rmiss.spv", true, defaultSearchPaths, true)); stage.stage = VK_SHADER_STAGE_MISS_BIT_KHR; stages[eMiss] = stage; - // The second miss shader is invoked when a shadow ray misses the geometry. It simply indicates that no occlusion has been found - stage.module = - nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytraceShadow.rmiss.spv", true, defaultSearchPaths, true)); - stage.stage = VK_SHADER_STAGE_MISS_BIT_KHR; - stages[eMiss2] = stage; // Hit Group - Closest Hit stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace.rchit.spv", true, defaultSearchPaths, true)); stage.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;