diff --git a/ray_tracing_ao/README.md b/ray_tracing_ao/README.md index 0021cf8..159a931 100644 --- a/ray_tracing_ao/README.md +++ b/ray_tracing_ao/README.md @@ -208,7 +208,7 @@ Next, we are adding a `VkImageMemoryBarrier` to be sure the G-Buffer image is re VK_DEPENDENCY_DEVICE_GROUP_BIT, 0, nullptr, 0, nullptr, 1, &imgMemBarrier); ~~~~ -Folowing is the call to dispatch the compute shader +Following is the call to dispatch the compute shader ~~~~ C++ // Preparing for the compute shader @@ -410,7 +410,7 @@ Similar to the camera jitter example, the result is stored at frame 0 and accumu imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(new_result)); } } - +~~~~ ## IMGUI addition