Using PROJECT_NAME for the window title

This commit is contained in:
mklefrancois 2020-09-02 15:56:58 +02:00
parent b0d592776f
commit c32b1d3163
13 changed files with 70 additions and 70 deletions

View file

@ -97,8 +97,8 @@ int main(int argc, char** argv)
return 1;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT,
"NVIDIA Vulkan Raytracing Tutorial", nullptr, nullptr);
GLFWwindow* window =
glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
@ -116,10 +116,10 @@ int main(int argc, char** argv)
// Search path for shaders and other media
defaultSearchPaths = {
PROJECT_ABSDIRECTORY,
PROJECT_ABSDIRECTORY "../",
NVPSystem::exePath() + std::string(PROJECT_RELDIRECTORY),
NVPSystem::exePath() + std::string(PROJECT_RELDIRECTORY) + std::string("../"),
PROJECT_ABSDIRECTORY, // shaders
PROJECT_ABSDIRECTORY "../", // media
PROJECT_NAME, // installed: shaders + media
NVPSystem::exePath() + std::string(PROJECT_NAME),
};
// Enabling the extension feature