Using buffer reference instead of un-sized array
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248 changed files with 2593 additions and 2660 deletions
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@ -290,6 +290,7 @@ This will move each vertex up and down over time.
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_EXT_scalar_block_layout : enable
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
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#include "wavefront.glsl"
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layout(binding = 0, scalar) buffer Vertices
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