Using buffer reference instead of un-sized array
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248 changed files with 2593 additions and 2660 deletions
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@ -39,12 +39,17 @@ struct WaveFrontMaterial
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int textureId;
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};
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struct sceneDesc
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struct SceneDesc
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{
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int objId;
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int txtOffset;
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mat4 transfo;
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mat4 transfoIT;
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int objId;
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int txtOffset;
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uint64_t vertexAddress;
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uint64_t indexAddress;
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uint64_t materialAddress;
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uint64_t materialIndexAddress;
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};
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