Using buffer reference instead of un-sized array

This commit is contained in:
mklefrancois 2021-06-11 12:25:06 +02:00
parent e3a57e6d63
commit c8a0122dd6
248 changed files with 2593 additions and 2660 deletions

View file

@ -35,6 +35,7 @@
#include "nvvk/pipeline_vk.hpp"
#include "nvvk/renderpasses_vk.hpp"
#include "nvvk/shaders_vk.hpp"
#include "nvvk/buffers_vk.hpp"
extern std::vector<std::string> defaultSearchPaths;
@ -113,24 +114,18 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
void HelloVulkan::createDescriptorSetLayout()
{
auto nbTxt = static_cast<uint32_t>(m_textures.size());
auto nbObj = static_cast<uint32_t>(m_objModel.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
// Materials (binding = 1)
m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
// Scene description (binding = 2)
m_descSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
// Textures (binding = 3)
m_descSetLayoutBind.addBinding(3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt, VK_SHADER_STAGE_FRAGMENT_BIT);
// Materials (binding = 4)
m_descSetLayoutBind.addBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_FRAGMENT_BIT);
// Storing vertices (binding = 5)
m_descSetLayoutBind.addBinding(5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_FRAGMENT_BIT);
// Storing indices (binding = 6)
m_descSetLayoutBind.addBinding(6, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_FRAGMENT_BIT);
m_descSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Scene description (binding = 1)
m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
// Textures (binding = 2)
m_descSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
// The top level acceleration structure
m_descSetLayoutBind.addBinding(7, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
m_descSetLayoutBind.addBinding(3, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
@ -147,25 +142,9 @@ void HelloVulkan::updateDescriptorSet()
// Camera matrices and scene description
VkDescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
VkDescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
// All material buffers, 1 buffer per OBJ
std::vector<VkDescriptorBufferInfo> dbiMat;
std::vector<VkDescriptorBufferInfo> dbiMatIdx;
std::vector<VkDescriptorBufferInfo> dbiVert;
std::vector<VkDescriptorBufferInfo> dbiIdx;
for(auto& m : m_objModel)
{
dbiMat.push_back({m.matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiMatIdx.push_back({m.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiVert.push_back({m.vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiIdx.push_back({m.indexBuffer.buffer, 0, VK_WHOLE_SIZE});
}
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
VkDescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 1, &dbiSceneDesc));
// All texture samplers
std::vector<VkDescriptorImageInfo> diit;
@ -173,13 +152,13 @@ void HelloVulkan::updateDescriptorSet()
{
diit.emplace_back(texture.descriptor);
}
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 2, diit.data()));
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
descASInfo.accelerationStructureCount = 1;
descASInfo.pAccelerationStructures = &tlas;
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &descASInfo));
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 3, &descASInfo));
// Writing the information
@ -238,36 +217,42 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
m.specular = nvmath::pow(m.specular, 2.2f);
}
ObjInstance instance;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
instance.transform = transform;
instance.transformIT = nvmath::transpose(nvmath::invert(transform));
instance.txtOffset = static_cast<uint32_t>(m_textures.size());
ObjModel model;
model.nbIndices = static_cast<uint32_t>(loader.m_indices.size());
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
// Create the buffers on Device and copy vertices, indices and materials
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
VkCommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
VkBufferUsageFlags rtUsage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | rtUsage);
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | rtUsage);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
VkCommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
VkBufferUsageFlags flag = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
VkBufferUsageFlags rayTracingFlags = // used also for building acceleration structures
flag | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | rayTracingFlags);
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | rayTracingFlags);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
// Creates all textures found
uint32_t txtOffset = static_cast<uint32_t>(m_textures.size());
createTextureImages(cmdBuf, loader.m_textures);
cmdBufGet.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
std::string objNb = std::to_string(instance.objIndex);
std::string objNb = std::to_string(m_objModel.size());
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
m_debug.setObjectName(model.indexBuffer.buffer, (std::string("index_" + objNb).c_str()));
m_debug.setObjectName(model.matColorBuffer.buffer, (std::string("mat_" + objNb).c_str()));
m_debug.setObjectName(model.matIndexBuffer.buffer, (std::string("matIdx_" + objNb).c_str()));
ObjInstance instance;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
instance.transform = transform;
instance.transformIT = nvmath::transpose(nvmath::invert(transform));
instance.txtOffset = txtOffset;
instance.vertices = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
instance.indices = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
instance.materials = nvvk::getBufferDeviceAddress(m_device, model.matColorBuffer.buffer);
instance.materialIndices = nvvk::getBufferDeviceAddress(m_device, model.matIndexBuffer.buffer);
m_objModel.emplace_back(model);
m_objInstance.emplace_back(instance);
}
@ -622,11 +607,8 @@ void HelloVulkan::initRayTracing()
auto HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
{
// BLAS builder requires raw device addresses.
VkBufferDeviceAddressInfo info{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
info.buffer = model.vertexBuffer.buffer;
VkDeviceAddress vertexAddress = vkGetBufferDeviceAddress(m_device, &info);
info.buffer = model.indexBuffer.buffer;
VkDeviceAddress indexAddress = vkGetBufferDeviceAddress(m_device, &info);
VkDeviceAddress vertexAddress = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
VkDeviceAddress indexAddress = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
uint32_t maxPrimitiveCount = model.nbIndices / 3;