diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index adf4449..d82979e 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -1188,7 +1188,7 @@ To be able to focus on the pipeline generation, we provide simple shaders: The `shaders` folder now contains 3 more files: * `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer - `image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureKHR`. For now this + `image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureEXT`. For now this shader program simply writes a constant color into the output buffer. * `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a