From 64a6ee24de18951563806b60ace0b120347b7e54 Mon Sep 17 00:00:00 2001 From: Kirill Kozlov Date: Sat, 3 Jun 2023 12:58:48 +0600 Subject: [PATCH] Fix naming: accelerationStructureKHR -> accelerationStructureEXT Signed-off-by: Kirill Kozlov --- docs/vkrt_tutorial.md.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index adf4449..d82979e 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -1188,7 +1188,7 @@ To be able to focus on the pipeline generation, we provide simple shaders: The `shaders` folder now contains 3 more files: * `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer - `image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureKHR`. For now this + `image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureEXT`. For now this shader program simply writes a constant color into the output buffer. * `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a