Fixing raster rendering

This commit is contained in:
mklefrancois 2021-06-17 09:47:19 +02:00
parent afb8fe7874
commit d19c8064c1
3 changed files with 5 additions and 4 deletions

View file

@ -418,8 +418,8 @@ void HelloVulkan::rasterize(const VkCommandBuffer& cmdBuf)
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descSet, 0, nullptr);
for(int i = 0; i < m_objInstance.size(); ++i)
uint32_t nbInst = static_cast<uint32_t>(m_objInstance.size() - 1); // Remove the implicit object
for(uint32_t i = 0; i < nbInst; ++i)
{
auto& inst = m_objInstance[i];
auto& model = m_objModel[inst.objIndex];