Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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279 changed files with 7236 additions and 6905 deletions
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@ -1,30 +1,23 @@
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/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
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/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <sstream>
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#include <vulkan/vulkan.hpp>
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@ -33,12 +26,13 @@ extern std::vector<std::string> defaultSearchPaths;
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#define VMA_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include "fileformats/stb_image.h"
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#include "obj_loader.h"
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#include "stb_image.h"
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#include "hello_vulkan.h"
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#include "nvh//cameramanipulator.hpp"
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#include "nvh/cameramanipulator.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/images_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvh/fileoperations.hpp"
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@ -66,21 +60,7 @@ void HelloVulkan::setup(const vk::Instance& instance,
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uint32_t queueFamily)
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{
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AppBase::setup(instance, device, physicalDevice, queueFamily);
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#if defined(NVVK_ALLOC_DEDICATED)
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m_alloc.init(device, physicalDevice);
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#elif defined(NVVK_ALLOC_DMA)
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m_memAllocator.init(device, physicalDevice);
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m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, true);
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m_alloc.init(device, physicalDevice, &m_memAllocator);
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#elif defined(NVVK_ALLOC_VMA)
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VmaAllocatorCreateInfo allocatorInfo = {};
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allocatorInfo.physicalDevice = physicalDevice;
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allocatorInfo.instance = instance;
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allocatorInfo.device = device;
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allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
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vmaCreateAllocator(&allocatorInfo, &m_memAllocator);
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m_alloc.init(device, physicalDevice, m_memAllocator);
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#endif
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m_alloc.init(instance, device, physicalDevice);
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m_debug.setup(m_device);
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@ -459,11 +439,6 @@ void HelloVulkan::destroyResources()
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m_raytrace.destroy();
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m_alloc.deinit();
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#ifdef NVVK_ALLOC_DMA
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m_memAllocator.deinit();
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#elif defined(NVVK_ALLOC_VMA)
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vmaDestroyAllocator(m_memAllocator);
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#endif // NVVK_ALLOC_DMA
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}
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//--------------------------------------------------------------------------------------------------
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@ -530,7 +505,6 @@ void HelloVulkan::initRayTracing()
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m_raytrace.createTopLevelAS(m_objInstance, m_implObjects);
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m_raytrace.createRtDescriptorSet(m_offscreen.colorTexture().descriptor.imageView);
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m_raytrace.createRtPipeline(m_descSetLayout);
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m_raytrace.createRtShaderBindingTable();
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}
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//--------------------------------------------------------------------------------------------------
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