Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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279 changed files with 7236 additions and 6905 deletions
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@ -1,11 +1,30 @@
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/*
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* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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#include "obj_loader.h"
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// The OBJ model
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struct ObjModel
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{
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uint32_t nbIndices{0};
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uint32_t nbVertices{0};
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uint32_t nbIndices{0};
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uint32_t nbVertices{0};
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nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
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nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
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nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
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@ -54,8 +73,8 @@ struct ImplInst
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{
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std::vector<ObjImplicit> objImpl; // All objects
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std::vector<MaterialObj> implMat; // All materials used by implicit obj
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nvvk::Buffer implBuf; // Buffer of objects
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nvvk::Buffer implMatBuf; // Buffer of material
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nvvk::Buffer implBuf; // Buffer of objects
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nvvk::Buffer implMatBuf; // Buffer of material
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int blasId;
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nvmath::mat4f transform{1};
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};
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