Bulk update nvpro-samples 05/17/21

Changing license from BSD-3 to Apache2
This commit is contained in:
Mathias Heyer 2021-05-17 13:10:30 -07:00
parent d370c2168b
commit d2ade024c4
279 changed files with 7236 additions and 6905 deletions

View file

@ -1,35 +1,28 @@
/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#include <vulkan/vulkan.hpp>
#include "nvvk/debug_util_vk.hpp"
#include "nvvk/descriptorsets_vk.hpp"
#include "vkalloc.hpp"
#include "nvvk/resourceallocator_vk.hpp"
//--------------------------------------------------------------------------------------------------
// Class to render in off-screen framebuffers. Instead of rendering directly to the
@ -42,7 +35,7 @@ class Offscreen
public:
void setup(const vk::Device& device,
const vk::PhysicalDevice& physicalDevice,
nvvk::Allocator* allocator,
nvvk::ResourceAllocator* allocator,
uint32_t queueFamily);
void destroy();
@ -71,8 +64,9 @@ private:
nvvk::Texture m_depthTexture;
vk::Format m_depthFormat;
nvvk::Allocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures
vk::Device m_device;
int m_graphicsQueueIndex{0};
nvvk::DebugUtil m_debug; // Utility to name objects
nvvk::ResourceAllocator* m_alloc{
nullptr}; // Allocator for buffer, images, acceleration structures
vk::Device m_device;
int m_graphicsQueueIndex{0};
nvvk::DebugUtil m_debug; // Utility to name objects
};