Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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@ -70,7 +70,7 @@ But instead, we will use this following structure to retrieve the information of
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## Loading glTF scene
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To load the scene, we will be using [TinyGLTF](https://github.com/syoyo/tinygltf) from Syoyo Fujita, then to avoid traversing
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the scene graph, the information will be flatten using the helper [gltfScene](https://github.com/nvpro-samples/shared_sources/tree/master/nvh#gltfscenehpp).
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the scene graph, the information will be flatten using the helper [gltfScene](https://github.com/nvpro-samples/nvpro_core/tree/master/nvh#gltfscenehpp).
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### Loading Scene
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@ -143,7 +143,7 @@ The function is similar, only the input is different.
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//--------------------------------------------------------------------------------------------------
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// Converting a GLTF primitive in the Raytracing Geometry used for the BLAS
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//
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nvvk::RaytracingBuilderKHR::Blas HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
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auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
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{
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// Building part
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({m_vertexBuffer.buffer});
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