Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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279 changed files with 7236 additions and 6905 deletions
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@ -1,30 +1,23 @@
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/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
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/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <sstream>
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#include <vulkan/vulkan.hpp>
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@ -42,6 +35,7 @@ extern std::vector<std::string> defaultSearchPaths;
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#include "nvh/nvprint.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/images_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvvk/renderpasses_vk.hpp"
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#include "nvvk/shaders_vk.hpp"
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@ -408,11 +402,13 @@ void HelloVulkan::destroyResources()
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// #VKRay
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m_rtBuilder.destroy();
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m_sbtWrapper.destroy();
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m_device.destroy(m_rtDescPool);
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m_device.destroy(m_rtDescSetLayout);
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m_device.destroy(m_rtPipeline);
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m_device.destroy(m_rtPipelineLayout);
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m_alloc.destroy(m_rtSBTBuffer);
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m_alloc.deinit();
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}
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//--------------------------------------------------------------------------------------------------
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@ -636,13 +632,13 @@ void HelloVulkan::initRayTracing()
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
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m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
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m_sbtWrapper.setup(m_device, m_graphicsQueueIndex, &m_alloc, m_rtProperties);
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}
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//--------------------------------------------------------------------------------------------------
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// Converting a GLTF primitive in the Raytracing Geometry used for the BLAS
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//
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nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::primitiveToGeometry(
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const nvh::GltfPrimMesh& prim)
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auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
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{
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// Building part
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({m_vertexBuffer.buffer});
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@ -841,57 +837,17 @@ void HelloVulkan::createRtPipeline()
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m_rtPipeline = static_cast<const vk::Pipeline&>(
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m_device.createRayTracingPipelineKHR({}, {}, rayPipelineInfo));
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// Creating the SBT
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m_sbtWrapper.create(m_rtPipeline, rayPipelineInfo);
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m_device.destroy(raygenSM);
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m_device.destroy(missSM);
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m_device.destroy(shadowmissSM);
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m_device.destroy(chitSM);
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}
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//--------------------------------------------------------------------------------------------------
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// The Shader Binding Table (SBT)
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// - getting all shader handles and writing them in a SBT buffer
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// - Besides exception, this could be always done like this
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// See how the SBT buffer is used in run()
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//
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void HelloVulkan::createRtShaderBindingTable()
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{
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auto groupCount =
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static_cast<uint32_t>(m_rtShaderGroups.size()); // shaders: raygen, 2 miss, chit
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uint32_t groupHandleSize = m_rtProperties.shaderGroupHandleSize; // Size of a program identifier
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uint32_t groupSizeAligned =
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nvh::align_up(groupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
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// Fetch all the shader handles used in the pipeline, so that they can be written in the SBT
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uint32_t sbtSize = groupCount * groupSizeAligned;
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std::vector<uint8_t> shaderHandleStorage(sbtSize);
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auto result = m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
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shaderHandleStorage.data());
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if(result != vk::Result::eSuccess)
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LOGE("Fail getRayTracingShaderGroupHandlesKHR: %s", vk::to_string(result).c_str());
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// Write the handles in the SBT
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m_rtSBTBuffer = m_alloc.createBuffer(
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sbtSize,
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vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eShaderDeviceAddressKHR
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| vk::BufferUsageFlagBits::eShaderBindingTableKHR,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT").c_str());
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// Write the handles in the SBT
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void* mapped = m_alloc.map(m_rtSBTBuffer);
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auto* pData = reinterpret_cast<uint8_t*>(mapped);
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for(uint32_t g = 0; g < groupCount; g++)
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{
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memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize); // raygen
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pData += groupSizeAligned;
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}
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m_alloc.unmap(m_rtSBTBuffer);
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m_alloc.finalizeAndReleaseStaging();
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}
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//--------------------------------------------------------------------------------------------------
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// Ray Tracing the scene
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//
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@ -915,23 +871,10 @@ void HelloVulkan::raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f&
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| vk::ShaderStageFlagBits::eMissKHR,
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0, m_rtPushConstants);
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// Size of a program identifier
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uint32_t groupSize =
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nvh::align_up(m_rtProperties.shaderGroupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
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uint32_t groupStride = groupSize;
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vk::DeviceAddress sbtAddress = m_device.getBufferAddress({m_rtSBTBuffer.buffer});
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using Stride = vk::StridedDeviceAddressRegionKHR;
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std::array<Stride, 4> strideAddresses{
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Stride{sbtAddress + 0u * groupSize, groupStride, groupSize * 1}, // raygen
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Stride{sbtAddress + 1u * groupSize, groupStride, groupSize * 2}, // miss
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Stride{sbtAddress + 3u * groupSize, groupStride, groupSize * 1}, // hit
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Stride{0u, 0u, 0u}}; // callable
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cmdBuf.traceRaysKHR(&strideAddresses[0], &strideAddresses[1], &strideAddresses[2],
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&strideAddresses[3], //
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m_size.width, m_size.height,
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1); //
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auto regions = m_sbtWrapper.getRegions();
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cmdBuf.traceRaysKHR(regions[0], regions[1], regions[2], regions[3], //
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m_size.width, m_size.height, 1);
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m_debug.endLabel(cmdBuf);
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