Bulk update nvpro-samples 05/17/21

Changing license from BSD-3 to Apache2
This commit is contained in:
Mathias Heyer 2021-05-17 13:10:30 -07:00
parent d370c2168b
commit d2ade024c4
279 changed files with 7236 additions and 6905 deletions

View file

@ -1,30 +1,23 @@
/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
// ImGui - standalone example application for Glfw + Vulkan, using programmable
// pipeline If you are new to ImGui, see examples/README.txt and documentation
// at the top of imgui.cpp.
@ -34,11 +27,11 @@
#include <vulkan/vulkan.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#include "backends/imgui_impl_glfw.h"
#include "imgui.h"
#include "imgui/backends/imgui_impl_glfw.h"
#include "hello_vulkan.h"
#include "imgui/extras/imgui_camera_widget.h"
#include "imgui/imgui_camera_widget.h"
#include "nvh/cameramanipulator.hpp"
#include "nvh/fileoperations.hpp"
#include "nvpsystem.hpp"
@ -47,6 +40,34 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#include "nvvk/context_vk.hpp"
// Utility to time the execution of something resetting the timer
// on each elapse call
// Usage:
// {
// MilliTimer timer;
// ... stuff ...
// double time_elapse = timer.elapse();
// }
#include <chrono>
struct MilliTimer
{
MilliTimer() { reset(); }
void reset() { startTime = std::chrono::high_resolution_clock::now(); }
double elapse()
{
auto now = std::chrono::high_resolution_clock::now();
auto t =
std::chrono::duration_cast<std::chrono::microseconds>(now - startTime).count() / 1000.0;
startTime = now;
return t;
}
void print() { LOGI(" --> (%5.3f ms)\n", elapse()); }
std::chrono::high_resolution_clock::time_point startTime;
};
//////////////////////////////////////////////////////////////////////////
#define UNUSED(x) (void)(x)
//////////////////////////////////////////////////////////////////////////
@ -175,6 +196,8 @@ int main(int argc, char** argv)
// Setup Imgui
helloVk.initGUI(0); // Using sub-pass 0
MilliTimer timer;
// Creation of the example
std::random_device rd; //Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); //Standard mersenne_twister_engine seeded with rd()
@ -196,6 +219,9 @@ int main(int argc, char** argv)
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
double time_elapse = timer.elapse();
LOGI(" --> (%f)", time_elapse);
helloVk.createOffscreenRender();
helloVk.createDescriptorSetLayout();
helloVk.createGraphicsPipeline();
@ -209,7 +235,6 @@ int main(int argc, char** argv)
helloVk.createTopLevelAS();
helloVk.createRtDescriptorSet();
helloVk.createRtPipeline();
helloVk.createRtShaderBindingTable();
helloVk.createPostDescriptor();
helloVk.createPostPipeline();