From d66243800cf497a16dce555684e750917cbb7307 Mon Sep 17 00:00:00 2001 From: Mathias Heyer Date: Fri, 30 Jul 2021 17:51:31 -0700 Subject: [PATCH] Bulk update nvpro-samples 07/30/21 --- ray_tracing_indirect/CMakeLists.txt | 111 ---------------------------- 1 file changed, 111 deletions(-) delete mode 100644 ray_tracing_indirect/CMakeLists.txt diff --git a/ray_tracing_indirect/CMakeLists.txt b/ray_tracing_indirect/CMakeLists.txt deleted file mode 100644 index 42c33e8..0000000 --- a/ray_tracing_indirect/CMakeLists.txt +++ /dev/null @@ -1,111 +0,0 @@ -#***************************************************************************** -# Copyright 2020 NVIDIA Corporation. All rights reserved. -#***************************************************************************** - -cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR) - -#-------------------------------------------------------------------------------------------------- -# Project setting -get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME) -SET(PROJNAME vk_${PROJNAME}_KHR) -project(${PROJNAME} LANGUAGES C CXX) -message(STATUS "-------------------------------") -message(STATUS "Processing Project ${PROJNAME}:") - - -#-------------------------------------------------------------------------------------------------- -# C++ target and defines -set(CMAKE_CXX_STANDARD 17) -add_executable(${PROJNAME}) -_add_project_definitions(${PROJNAME}) - - -#-------------------------------------------------------------------------------------------------- -# Source files for this project -# -file(GLOB SOURCE_FILES *.cpp *.hpp *.inl *.h *.c) -file(GLOB EXTRA_COMMON ${TUTO_KHR_DIR}/common/*.*) -list(APPEND COMMON_SOURCE_FILES ${EXTRA_COMMON}) -include_directories(${TUTO_KHR_DIR}/common) - - -#-------------------------------------------------------------------------------------------------- -# GLSL to SPIR-V custom build -# -SET(VULKAN_TARGET_ENV vulkan1.2) -UNSET(GLSL_SOURCES) -UNSET(SPV_OUTPUT) -file(GLOB_RECURSE GLSL_HEADER_FILES "shaders/*.h" "shaders/*.glsl") -file(GLOB_RECURSE GLSL_SOURCE_FILES - "shaders/*.comp" - "shaders/*.frag" - "shaders/*.vert" - "shaders/*.rchit" - "shaders/*.rahit" - "shaders/*.rint" - "shaders/*.rmiss" - "shaders/*.rgen" - "shaders/*.rcall" - ) -foreach(GLSL ${GLSL_SOURCE_FILES}) - get_filename_component(FILE_NAME ${GLSL} NAME) - _compile_GLSL(${GLSL} "shaders/${FILE_NAME}.spv" GLSL_SOURCES SPV_OUTPUT) -endforeach(GLSL) -list(APPEND GLSL_SOURCES ${GLSL_HEADER_FILES}) - - -#-------------------------------------------------------------------------------------------------- -# Sources -target_sources(${PROJNAME} PUBLIC ${SOURCE_FILES} ${HEADER_FILES}) -target_sources(${PROJNAME} PUBLIC ${COMMON_SOURCE_FILES}) -target_sources(${PROJNAME} PUBLIC ${PACKAGE_SOURCE_FILES}) -target_sources(${PROJNAME} PUBLIC ${GLSL_SOURCES}) - - -#-------------------------------------------------------------------------------------------------- -# Sub-folders in Visual Studio -# -source_group("Common" FILES ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES}) -source_group("Sources" FILES ${SOURCE_FILES}) -source_group("Headers" FILES ${HEADER_FILES}) -source_group("Shader_Files" FILES ${GLSL_SOURCES}) - - -#-------------------------------------------------------------------------------------------------- -# Linkage -# -target_link_libraries(${PROJNAME} ${PLATFORM_LIBRARIES} nvpro_core) - -foreach(DEBUGLIB ${LIBRARIES_DEBUG}) - target_link_libraries(${PROJNAME} debug ${DEBUGLIB}) -endforeach(DEBUGLIB) - -foreach(RELEASELIB ${LIBRARIES_OPTIMIZED}) - target_link_libraries(${PROJNAME} optimized ${RELEASELIB}) -endforeach(RELEASELIB) - -#-------------------------------------------------------------------------------------------------- -# copies binaries that need to be put next to the exe files (ZLib, etc.) -# -_copy_binaries_to_target( ${PROJNAME} ) - - -#install(FILES ${SPV_OUTPUT} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}/shaders") -#install(FILES ${SPV_OUTPUT} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}/shaders") -#install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}") -#install(FILES ${CUBIN_SOURCES} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}") -#install(DIRECTORY "../media" CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}") -#install(DIRECTORY "../media" CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}") - -#---------------------------------------------------------------------------------------------------- -# Copying elements -# Media -# target_copy_to_output_dir(TARGET ${PROJECT_NAME} FILES "${TUTO_KHR_DIR}/media") -# Spir-V Shaders -target_copy_to_output_dir( - TARGET ${PROJECT_NAME} - RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} - DEST_SUBFOLDER "${PROJECT_NAME}/" - FILES ${SPV_OUTPUT} - ) -