Refactoring

This commit is contained in:
mklefrancois 2021-09-07 09:42:21 +02:00
parent 3e399adf0a
commit d90ce79135
222 changed files with 9045 additions and 5734 deletions

View file

@ -42,18 +42,6 @@
extern std::vector<std::string> defaultSearchPaths;
// Holding the camera matrices
struct CameraMatrices
{
nvmath::mat4f view;
nvmath::mat4f proj;
nvmath::mat4f viewInverse;
// #VKRay
nvmath::mat4f projInverse;
};
//--------------------------------------------------------------------------------------------------
// Keep the handle on the device
// Initialize the tool to do all our allocations: buffers, images
@ -76,16 +64,17 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
{
// Prepare new UBO contents on host.
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
CameraMatrices hostUBO = {};
hostUBO.view = CameraManip.getMatrix();
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
// #VKRay
hostUBO.projInverse = nvmath::invert(hostUBO.proj);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_cameraMat.buffer;
VkBuffer deviceUBO = m_bGlobals.buffer;
auto uboUsageStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// Ensure that the modified UBO is not visible to previous frames.
@ -101,7 +90,7 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
// buffer so it is okay to deallocate when the function returns).
vkCmdUpdateBuffer(cmdBuf, m_cameraMat.buffer, 0, sizeof(CameraMatrices), &hostUBO);
vkCmdUpdateBuffer(cmdBuf, m_bGlobals.buffer, 0, sizeof(GlobalUniforms), &hostUBO);
// Making sure the updated UBO will be visible.
VkBufferMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER};
@ -121,18 +110,19 @@ void HelloVulkan::createDescriptorSetLayout()
{
auto nbTxt = static_cast<uint32_t>(m_textures.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Scene description (binding = 1)
m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
// Camera matrices
m_descSetLayoutBind.addBinding(SceneBindings::eGlobals, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Obj descriptions
m_descSetLayoutBind.addBinding(SceneBindings::eObjDescs, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Textures (binding = 2)
m_descSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
// Textures
m_descSetLayoutBind.addBinding(SceneBindings::eTextures, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Storing implicit obj (binding = 3)
m_descSetLayoutBind.addBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
m_descSetLayoutBind.addBinding(eImplicits, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
@ -150,11 +140,11 @@ void HelloVulkan::updateDescriptorSet()
std::vector<VkWriteDescriptorSet> writes;
// Camera matrices and scene description
VkDescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
VkDescriptorBufferInfo dbiUnif{m_bGlobals.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eGlobals, &dbiUnif));
VkDescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 1, &dbiSceneDesc));
VkDescriptorBufferInfo dbiSceneDesc{m_bObjDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eObjDescs, &dbiSceneDesc));
// All texture samplers
std::vector<VkDescriptorImageInfo> diit;
@ -162,7 +152,7 @@ void HelloVulkan::updateDescriptorSet()
{
diit.emplace_back(texture.descriptor);
}
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 2, diit.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, SceneBindings::eTextures, diit.data()));
VkDescriptorBufferInfo dbiImplDesc{m_implObjects.implBuf.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 3, &dbiImplDesc));
@ -177,7 +167,7 @@ void HelloVulkan::updateDescriptorSet()
//
void HelloVulkan::createGraphicsPipeline()
{
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(ObjPushConstants)};
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstantRaster)};
// Creating the Pipeline Layout
VkPipelineLayoutCreateInfo createInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
@ -237,30 +227,35 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | rayTracingFlags);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
// Creates all textures found
uint32_t txtOffset = static_cast<uint32_t>(m_textures.size());
// Creates all textures found and find the offset for this model
auto txtOffset = static_cast<uint32_t>(m_textures.size());
createTextureImages(cmdBuf, loader.m_textures);
cmdBufGet.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
std::string objNb = std::to_string(m_objModel.size());
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
m_debug.setObjectName(model.indexBuffer.buffer, (std::string("index_" + objNb).c_str()));
m_debug.setObjectName(model.matColorBuffer.buffer, (std::string("mat_" + objNb).c_str()));
m_debug.setObjectName(model.matIndexBuffer.buffer, (std::string("matIdx_" + objNb).c_str()));
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb)));
m_debug.setObjectName(model.indexBuffer.buffer, (std::string("index_" + objNb)));
m_debug.setObjectName(model.matColorBuffer.buffer, (std::string("mat_" + objNb)));
m_debug.setObjectName(model.matIndexBuffer.buffer, (std::string("matIdx_" + objNb)));
// Keeping transformation matrix of the instance
ObjInstance instance;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
instance.transform = transform;
instance.transformIT = nvmath::transpose(nvmath::invert(transform));
instance.txtOffset = txtOffset;
instance.vertices = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
instance.indices = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
instance.materials = nvvk::getBufferDeviceAddress(m_device, model.matColorBuffer.buffer);
instance.materialIndices = nvvk::getBufferDeviceAddress(m_device, model.matIndexBuffer.buffer);
instance.transform = transform;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
m_instances.push_back(instance);
// Creating information for device access
ObjDesc desc;
desc.txtOffset = txtOffset;
desc.vertexAddress = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
desc.indexAddress = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
desc.materialAddress = nvvk::getBufferDeviceAddress(m_device, model.matColorBuffer.buffer);
desc.materialIndexAddress = nvvk::getBufferDeviceAddress(m_device, model.matIndexBuffer.buffer);
// Keeping the obj host model and device description
m_objModel.emplace_back(model);
m_objInstance.emplace_back(instance);
m_objDesc.emplace_back(desc);
}
@ -270,9 +265,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
//
void HelloVulkan::createUniformBuffer()
{
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
m_bGlobals = m_alloc.createBuffer(sizeof(GlobalUniforms), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_debug.setObjectName(m_bGlobals.buffer, "Globals");
}
//--------------------------------------------------------------------------------------------------
@ -281,15 +276,15 @@ void HelloVulkan::createUniformBuffer()
// - Transformation
// - Offset for texture
//
void HelloVulkan::createSceneDescriptionBuffer()
void HelloVulkan::createObjDescriptionBuffer()
{
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
auto cmdBuf = cmdGen.createCommandBuffer();
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
m_bObjDesc = m_alloc.createBuffer(cmdBuf, m_objDesc, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
cmdGen.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
m_debug.setObjectName(m_bObjDesc.buffer, "ObjDescs");
}
//--------------------------------------------------------------------------------------------------
@ -375,8 +370,8 @@ void HelloVulkan::destroyResources()
vkDestroyDescriptorPool(m_device, m_descPool, nullptr);
vkDestroyDescriptorSetLayout(m_device, m_descSetLayout, nullptr);
m_alloc.destroy(m_cameraMat);
m_alloc.destroy(m_sceneDesc);
m_alloc.destroy(m_bGlobals);
m_alloc.destroy(m_bObjDesc);
m_alloc.destroy(m_implObjects.implBuf);
m_alloc.destroy(m_implObjects.implMatBuf);
@ -418,15 +413,16 @@ void HelloVulkan::rasterize(const VkCommandBuffer& cmdBuf)
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descSet, 0, nullptr);
uint32_t nbInst = static_cast<uint32_t>(m_objInstance.size() - 1); // Remove the implicit object
auto nbInst = static_cast<uint32_t>(m_instances.size() - 1); // Remove the implicit object
for(uint32_t i = 0; i < nbInst; ++i)
{
auto& inst = m_objInstance[i];
auto& model = m_objModel[inst.objIndex];
m_pushConstants.instanceId = i; // Telling which instance is drawn
auto& inst = m_instances[i];
auto& model = m_objModel[inst.objIndex];
m_pcRaster.objIndex = inst.objIndex; // Telling which object is drawn
m_pcRaster.modelMatrix = inst.transform;
vkCmdPushConstants(cmdBuf, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
sizeof(ObjPushConstants), &m_pushConstants);
sizeof(PushConstantRaster), &m_pcRaster);
vkCmdBindVertexBuffers(cmdBuf, 0, 1, &model.vertexBuffer.buffer, &offset);
vkCmdBindIndexBuffer(cmdBuf, model.indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmdBuf, model.nbIndices, 1, 0, 0, 0);
@ -462,7 +458,7 @@ void HelloVulkan::initOffscreen()
void HelloVulkan::initRayTracing()
{
m_raytrace.createBottomLevelAS(m_objModel, m_implObjects);
m_raytrace.createTopLevelAS(m_objInstance, m_implObjects);
m_raytrace.createTopLevelAS(m_instances, m_implObjects);
m_raytrace.createRtDescriptorSet(m_offscreen.colorTexture().descriptor.imageView);
m_raytrace.createRtPipeline(m_descSetLayout);
}
@ -473,10 +469,10 @@ void HelloVulkan::initRayTracing()
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
{
updateFrame();
if(m_pushConstants.frame >= m_maxFrames)
if(m_pcRaster.frame >= m_maxFrames)
return;
m_raytrace.raytrace(cmdBuf, clearColor, m_descSet, m_size, m_pushConstants);
m_raytrace.raytrace(cmdBuf, clearColor, m_descSet, m_size, m_pcRaster);
}
//--------------------------------------------------------------------------------------------------
@ -497,12 +493,12 @@ void HelloVulkan::updateFrame()
refCamMatrix = m;
refFov = fov;
}
m_pushConstants.frame++;
m_pcRaster.frame++;
}
void HelloVulkan::resetFrame()
{
m_pushConstants.frame = -1;
m_pcRaster.frame = -1;
}
@ -560,9 +556,13 @@ void HelloVulkan::createImplictBuffers()
m_debug.setObjectName(m_implObjects.implBuf.buffer, "implicitObj");
m_debug.setObjectName(m_implObjects.implMatBuf.buffer, "implicitMat");
// Adding an instance to hold the buffer address of implicit materials
// Adding an extra instance to get access to the material buffers
ObjDesc objDesc{};
objDesc.materialAddress = nvvk::getBufferDeviceAddress(m_device, m_implObjects.implMatBuf.buffer);
m_objDesc.emplace_back(objDesc);
ObjInstance instance{};
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
instance.materials = nvvk::getBufferDeviceAddress(m_device, m_implObjects.implMatBuf.buffer);
m_objInstance.emplace_back(instance);
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
m_instances.emplace_back(instance);
}