Refactoring
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222 changed files with 9045 additions and 5734 deletions
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@ -20,6 +20,7 @@
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#pragma once
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#include "obj_loader.h"
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// The OBJ model
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struct ObjModel
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{
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@ -31,31 +32,12 @@ struct ObjModel
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nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
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};
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// Instance of the OBJ
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struct ObjInstance
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{
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nvmath::mat4f transform{1}; // Position of the instance
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nvmath::mat4f transformIT{1}; // Inverse transpose
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uint32_t objIndex{0}; // Reference to the `m_objModel`
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uint32_t txtOffset{0}; // Offset in `m_textures`
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VkDeviceAddress vertices{0};
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VkDeviceAddress indices{0};
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VkDeviceAddress materials{0};
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VkDeviceAddress materialIndices{0};
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nvmath::mat4f transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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};
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// Information pushed at each draw call
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struct ObjPushConstants
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{
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nvmath::vec3f lightPosition{10.f, 15.f, 8.f};
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float lightIntensity{100.f};
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nvmath::vec3f lightDirection{-1, -1, -1};
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float lightSpotCutoff{cos(deg2rad(12.5f))};
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float lightSpotOuterCutoff{cos(deg2rad(17.5f))};
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int instanceId{0}; // To retrieve the transformation matrix
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int lightType{0}; // 0: point, 1: infinite
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int frame{0};
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};
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enum EObjType
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{
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