Refactoring

This commit is contained in:
mklefrancois 2021-09-07 09:42:21 +02:00
parent 3e399adf0a
commit d90ce79135
222 changed files with 9045 additions and 5734 deletions

View file

@ -20,25 +20,23 @@
#version 460 core
#extension GL_EXT_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#include "raycommon.glsl"
#include "host_device.h"
layout(location = 3) callableDataInEXT rayLight cLight;
layout(push_constant) uniform Constants
layout(push_constant) uniform _PushConstantRay
{
vec4 clearColor;
vec3 lightPosition;
float lightIntensity;
vec3 lightDirection;
float lightSpotCutoff;
float lightSpotOuterCutoff;
int lightType;
PushConstantRay pcRay;
};
void main()
{
vec3 lDir = lightPosition - cLight.inHitPosition;
vec3 lDir = pcRay.lightPosition - cLight.inHitPosition;
cLight.outLightDistance = length(lDir);
cLight.outIntensity = lightIntensity / (cLight.outLightDistance * cLight.outLightDistance);
cLight.outIntensity = pcRay.lightIntensity / (cLight.outLightDistance * cLight.outLightDistance);
cLight.outLightDir = normalize(lDir);
}