Refactoring
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3e399adf0a
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222 changed files with 9045 additions and 5734 deletions
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@ -36,8 +36,8 @@ layout(buffer_reference, scalar) buffer Vertices {Vertex v[]; }; // Positions of
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layout(buffer_reference, scalar) buffer Indices {uint i[]; }; // Triangle indices
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layout(buffer_reference, scalar) buffer Materials {WaveFrontMaterial m[]; }; // Array of all materials on an object
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layout(buffer_reference, scalar) buffer MatIndices {int i[]; }; // Material ID for each triangle
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layout(binding = 1, set = 1, scalar) buffer SceneDesc_ { SceneDesc i[]; } sceneDesc;
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layout(binding = 3, set = 1, scalar) buffer allImplicits_ {Implicit i[];} allImplicits;
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layout(set = 1, binding = eObjDescs, scalar) buffer ObjDesc_ { ObjDesc i[]; } objDesc;
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layout(set = 1, binding = eImplicits, scalar) buffer allImplicits_ {Implicit i[];} allImplicits;
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// clang-format on
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void main()
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@ -45,7 +45,7 @@ void main()
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// Material of the object
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Implicit impl = allImplicits.i[gl_PrimitiveID];
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SceneDesc objResource = sceneDesc.i[gl_InstanceCustomIndexEXT];
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ObjDesc objResource = objDesc.i[gl_InstanceCustomIndexEXT];
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Materials materials = Materials(objResource.materialAddress);
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WaveFrontMaterial mat = materials.m[impl.matId];
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