Refactoring

This commit is contained in:
mklefrancois 2021-09-07 09:42:21 +02:00
parent 3e399adf0a
commit d90ce79135
222 changed files with 9045 additions and 5734 deletions

View file

@ -40,17 +40,6 @@
extern std::vector<std::string> defaultSearchPaths;
// Holding the camera matrices
struct CameraMatrices
{
nvmath::mat4f view;
nvmath::mat4f proj;
nvmath::mat4f viewInverse;
// #VKRay
nvmath::mat4f projInverse;
};
//--------------------------------------------------------------------------------------------------
// Keep the handle on the device
// Initialize the tool to do all our allocations: buffers, images
@ -70,16 +59,17 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
{
// Prepare new UBO contents on host.
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
CameraMatrices hostUBO = {};
hostUBO.view = CameraManip.getMatrix();
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
// #VKRay
hostUBO.projInverse = nvmath::invert(hostUBO.proj);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_cameraMat.buffer;
VkBuffer deviceUBO = m_bGlobals.buffer;
auto uboUsageStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// Ensure that the modified UBO is not visible to previous frames.
@ -95,7 +85,7 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
// buffer so it is okay to deallocate when the function returns).
vkCmdUpdateBuffer(cmdBuf, m_cameraMat.buffer, 0, sizeof(CameraMatrices), &hostUBO);
vkCmdUpdateBuffer(cmdBuf, m_bGlobals.buffer, 0, sizeof(GlobalUniforms), &hostUBO);
// Making sure the updated UBO will be visible.
VkBufferMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER};
@ -115,13 +105,14 @@ void HelloVulkan::createDescriptorSetLayout()
{
auto nbTxt = static_cast<uint32_t>(m_textures.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Scene description (binding = 1)
m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
// Camera matrices
m_descSetLayoutBind.addBinding(SceneBindings::eGlobals, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Obj descriptions
m_descSetLayoutBind.addBinding(SceneBindings::eObjDescs, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
// Textures (binding = 3)
m_descSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
// Textures
m_descSetLayoutBind.addBinding(SceneBindings::eTextures, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
@ -138,11 +129,11 @@ void HelloVulkan::updateDescriptorSet()
std::vector<VkWriteDescriptorSet> writes;
// Camera matrices and scene description
VkDescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
VkDescriptorBufferInfo dbiUnif{m_bGlobals.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eGlobals, &dbiUnif));
VkDescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 1, &dbiSceneDesc));
VkDescriptorBufferInfo dbiSceneDesc{m_bObjDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eObjDescs, &dbiSceneDesc));
// All texture samplers
std::vector<VkDescriptorImageInfo> diit;
@ -150,7 +141,7 @@ void HelloVulkan::updateDescriptorSet()
{
diit.emplace_back(texture.descriptor);
}
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 2, diit.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, SceneBindings::eTextures, diit.data()));
// Writing the information
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
@ -162,7 +153,7 @@ void HelloVulkan::updateDescriptorSet()
//
void HelloVulkan::createGraphicsPipeline()
{
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(ObjPushConstant)};
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstantRaster)};
// Creating the Pipeline Layout
VkPipelineLayoutCreateInfo createInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
@ -222,30 +213,35 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | rayTracingFlags);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | flag);
// Creates all textures found
uint32_t txtOffset = static_cast<uint32_t>(m_textures.size());
// Creates all textures found and find the offset for this model
auto txtOffset = static_cast<uint32_t>(m_textures.size());
createTextureImages(cmdBuf, loader.m_textures);
cmdBufGet.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
std::string objNb = std::to_string(m_objModel.size());
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
m_debug.setObjectName(model.indexBuffer.buffer, (std::string("index_" + objNb).c_str()));
m_debug.setObjectName(model.matColorBuffer.buffer, (std::string("mat_" + objNb).c_str()));
m_debug.setObjectName(model.matIndexBuffer.buffer, (std::string("matIdx_" + objNb).c_str()));
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb)));
m_debug.setObjectName(model.indexBuffer.buffer, (std::string("index_" + objNb)));
m_debug.setObjectName(model.matColorBuffer.buffer, (std::string("mat_" + objNb)));
m_debug.setObjectName(model.matIndexBuffer.buffer, (std::string("matIdx_" + objNb)));
// Keeping transformation matrix of the instance
ObjInstance instance;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
instance.transform = transform;
instance.transformIT = nvmath::transpose(nvmath::invert(transform));
instance.txtOffset = txtOffset;
instance.vertices = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
instance.indices = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
instance.materials = nvvk::getBufferDeviceAddress(m_device, model.matColorBuffer.buffer);
instance.materialIndices = nvvk::getBufferDeviceAddress(m_device, model.matIndexBuffer.buffer);
instance.transform = transform;
instance.objIndex = static_cast<uint32_t>(m_objModel.size());
m_instances.push_back(instance);
// Creating information for device access
ObjDesc desc;
desc.txtOffset = txtOffset;
desc.vertexAddress = nvvk::getBufferDeviceAddress(m_device, model.vertexBuffer.buffer);
desc.indexAddress = nvvk::getBufferDeviceAddress(m_device, model.indexBuffer.buffer);
desc.materialAddress = nvvk::getBufferDeviceAddress(m_device, model.matColorBuffer.buffer);
desc.materialIndexAddress = nvvk::getBufferDeviceAddress(m_device, model.matIndexBuffer.buffer);
// Keeping the obj host model and device description
m_objModel.emplace_back(model);
m_objInstance.emplace_back(instance);
m_objDesc.emplace_back(desc);
}
@ -255,9 +251,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
//
void HelloVulkan::createUniformBuffer()
{
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
m_bGlobals = m_alloc.createBuffer(sizeof(GlobalUniforms), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_debug.setObjectName(m_bGlobals.buffer, "Globals");
}
//--------------------------------------------------------------------------------------------------
@ -266,15 +262,15 @@ void HelloVulkan::createUniformBuffer()
// - Transformation
// - Offset for texture
//
void HelloVulkan::createSceneDescriptionBuffer()
void HelloVulkan::createObjDescriptionBuffer()
{
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
auto cmdBuf = cmdGen.createCommandBuffer();
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
m_bObjDesc = m_alloc.createBuffer(cmdBuf, m_objDesc, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
cmdGen.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
m_debug.setObjectName(m_bObjDesc.buffer, "ObjDescs");
}
//--------------------------------------------------------------------------------------------------
@ -360,8 +356,8 @@ void HelloVulkan::destroyResources()
vkDestroyDescriptorPool(m_device, m_descPool, nullptr);
vkDestroyDescriptorSetLayout(m_device, m_descSetLayout, nullptr);
m_alloc.destroy(m_cameraMat);
m_alloc.destroy(m_sceneDesc);
m_alloc.destroy(m_bGlobals);
m_alloc.destroy(m_bObjDesc);
for(auto& m : m_objModel)
{
@ -422,14 +418,14 @@ void HelloVulkan::rasterize(const VkCommandBuffer& cmdBuf)
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descSet, 0, nullptr);
for(int i = 0; i < m_objInstance.size(); ++i)
for(const HelloVulkan::ObjInstance& inst : m_instances)
{
auto& inst = m_objInstance[i];
auto& model = m_objModel[inst.objIndex];
m_pushConstant.instanceId = i; // Telling which instance is drawn
auto& model = m_objModel[inst.objIndex];
m_pcRaster.objIndex = inst.objIndex; // Telling which object is drawn
m_pcRaster.modelMatrix = inst.transform;
vkCmdPushConstants(cmdBuf, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
sizeof(ObjPushConstant), &m_pushConstant);
sizeof(PushConstantRaster), &m_pcRaster);
vkCmdBindVertexBuffers(cmdBuf, 0, 1, &model.vertexBuffer.buffer, &offset);
vkCmdBindIndexBuffer(cmdBuf, model.indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmdBuf, model.nbIndices, 1, 0, 0, 0);
@ -620,7 +616,7 @@ auto HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
// Describe buffer as array of VertexObj.
VkAccelerationStructureGeometryTrianglesDataKHR triangles{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR};
triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT; // vec3 vertex position data.
triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT; // vec3 vertex position data.
triangles.vertexData.deviceAddress = vertexAddress;
triangles.vertexStride = sizeof(VertexObj);
// Describe index data (32-bit unsigned int)
@ -669,17 +665,20 @@ void HelloVulkan::createBottomLevelAS()
| VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR);
}
//--------------------------------------------------------------------------------------------------
//
//
void HelloVulkan::createTopLevelAS()
{
for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
for(const HelloVulkan::ObjInstance& inst : m_instances)
{
VkAccelerationStructureInstanceKHR rayInst;
rayInst.transform = nvvk::toTransformMatrixKHR(m_objInstance[i].transform); // Position of the instance
rayInst.instanceCustomIndex = i; // gl_InstanceCustomIndexEXT
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(m_objInstance[i].objIndex);
VkAccelerationStructureInstanceKHR rayInst{};
rayInst.transform = nvvk::toTransformMatrixKHR(inst.transform); // Position of the instance
rayInst.instanceCustomIndex = inst.objIndex; // gl_InstanceCustomIndexEXT
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(inst.objIndex);
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF; // Only be hit if rayMask & instance.mask != 0
rayInst.instanceShaderBindingTableRecordOffset = 0; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF;
m_tlas.emplace_back(rayInst);
}
@ -694,9 +693,9 @@ void HelloVulkan::createRtDescriptorSet()
{
// Top-level acceleration structure, usable by both the ray generation and the closest hit (to
// shoot shadow rays)
m_rtDescSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
m_rtDescSetLayoutBind.addBinding(RtxBindings::eTlas, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR); // TLAS
m_rtDescSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1,
m_rtDescSetLayoutBind.addBinding(RtxBindings::eOutImage, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1,
VK_SHADER_STAGE_RAYGEN_BIT_KHR); // Output image
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
@ -716,8 +715,8 @@ void HelloVulkan::createRtDescriptorSet()
VkDescriptorImageInfo imageInfo{{}, m_offscreenColor.descriptor.imageView, VK_IMAGE_LAYOUT_GENERAL};
std::vector<VkWriteDescriptorSet> writes;
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eTlas, &descASInfo));
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eOutImage, &imageInfo));
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
}
@ -730,7 +729,7 @@ void HelloVulkan::updateRtDescriptorSet()
{
// (1) Output buffer
VkDescriptorImageInfo imageInfo{{}, m_offscreenColor.descriptor.imageView, VK_IMAGE_LAYOUT_GENERAL};
VkWriteDescriptorSet wds = m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo);
VkWriteDescriptorSet wds = m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eOutImage, &imageInfo);
vkUpdateDescriptorSets(m_device, 1, &wds, 0, nullptr);
}
@ -801,7 +800,7 @@ void HelloVulkan::createRtPipeline()
// Push constant: we want to be able to update constants used by the shaders
VkPushConstantRange pushConstant{VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
0, sizeof(RtPushConstant)};
0, sizeof(PushConstantRay)};
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
@ -849,10 +848,10 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
{
m_debug.beginLabel(cmdBuf, "Ray trace");
// Initializing push constant values
m_rtPushConstants.clearColor = clearColor;
m_rtPushConstants.lightPosition = m_pushConstant.lightPosition;
m_rtPushConstants.lightIntensity = m_pushConstant.lightIntensity;
m_rtPushConstants.lightType = m_pushConstant.lightType;
m_pcRay.clearColor = clearColor;
m_pcRay.lightPosition = m_pcRaster.lightPosition;
m_pcRay.lightIntensity = m_pcRaster.lightIntensity;
m_pcRay.lightType = m_pcRaster.lightType;
std::vector<VkDescriptorSet> descSets{m_rtDescSet, m_descSet};
@ -861,7 +860,7 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
(uint32_t)descSets.size(), descSets.data(), 0, nullptr);
vkCmdPushConstants(cmdBuf, m_rtPipelineLayout,
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
0, sizeof(RtPushConstant), &m_rtPushConstants);
0, sizeof(PushConstantRay), &m_pcRay);
auto& regions = m_sbtWrapper.getRegions();
@ -873,9 +872,12 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
//////////////////////////////////////////////////////////////////////////
// #VK_animation
//--------------------------------------------------------------------------------------------------
// Making the Wuson running in circle
//
void HelloVulkan::animationInstances(float time)
{
const auto nbWuson = static_cast<int32_t>(m_objInstance.size() - 2);
const auto nbWuson = static_cast<int32_t>(m_instances.size() - 2); // All except sphere and plane
const float deltaAngle = 6.28318530718f / static_cast<float>(nbWuson);
const float wusonLength = 3.f;
const float radius = wusonLength / (2.f * sin(deltaAngle / 2.0f));
@ -883,40 +885,25 @@ void HelloVulkan::animationInstances(float time)
for(int i = 0; i < nbWuson; i++)
{
int wusonIdx = i + 1;
ObjInstance& inst = m_objInstance[wusonIdx];
inst.transform = nvmath::rotation_mat4_y(i * deltaAngle + offset) * nvmath::translation_mat4(radius, 0.f, 0.f);
inst.transformIT = nvmath::transpose(nvmath::invert(inst.transform));
int wusonIdx = i + 1;
auto& transform = m_instances[wusonIdx].transform;
transform = nvmath::rotation_mat4_y(i * deltaAngle + offset) * nvmath::translation_mat4(radius, 0.f, 0.f);
VkAccelerationStructureInstanceKHR& tinst = m_tlas[wusonIdx];
tinst.transform = nvvk::toTransformMatrixKHR(inst.transform);
tinst.transform = nvvk::toTransformMatrixKHR(transform);
}
// Update the buffer
VkDeviceSize bufferSize = m_objInstance.size() * sizeof(ObjInstance);
nvvk::Buffer stagingBuffer =
m_alloc.createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
// Copy data to staging buffer
auto* gInst = m_alloc.map(stagingBuffer);
memcpy(gInst, m_objInstance.data(), bufferSize);
m_alloc.unmap(stagingBuffer);
// Copy staging buffer to the Scene Description buffer
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
VkBufferCopy region{0, 0, bufferSize};
vkCmdCopyBuffer(cmdBuf, stagingBuffer.buffer, m_sceneDesc.buffer, 1, &region);
m_debug.endLabel(cmdBuf);
genCmdBuf.submitAndWait(cmdBuf);
m_alloc.destroy(stagingBuffer);
// Updating the top level acceleration structure
m_rtBuilder.buildTlas(m_tlas, m_rtFlags, true);
}
//--------------------------------------------------------------------------------------------------
// Animating the sphere vertices using a compute shader
//
void HelloVulkan::animationObject(float time)
{
ObjModel& model = m_objModel[2];
const uint32_t sphereId = 2;
ObjModel& model = m_objModel[sphereId];
updateCompDescriptors(model.vertexBuffer);
@ -929,7 +916,8 @@ void HelloVulkan::animationObject(float time)
vkCmdDispatch(cmdBuf, model.nbVertices, 1, 1);
genCmdBuf.submitAndWait(cmdBuf);
m_rtBuilder.updateBlas(2, m_blas[2], VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR | VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR);
m_rtBuilder.updateBlas(sphereId, m_blas[sphereId],
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR | VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR);
}
//////////////////////////////////////////////////////////////////////////