Refactoring
This commit is contained in:
parent
3e399adf0a
commit
d90ce79135
222 changed files with 9045 additions and 5734 deletions
|
|
@ -39,23 +39,10 @@
|
|||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
#include "nvh/alignment.hpp"
|
||||
#include "shaders/binding.glsl"
|
||||
#include "shaders/gltf.glsl"
|
||||
#include "nvvk/buffers_vk.hpp"
|
||||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
{
|
||||
nvmath::mat4f view;
|
||||
nvmath::mat4f proj;
|
||||
nvmath::mat4f viewInverse;
|
||||
// #VKRay
|
||||
nvmath::mat4f projInverse;
|
||||
};
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
|
|
@ -75,16 +62,17 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
|
|||
{
|
||||
// Prepare new UBO contents on host.
|
||||
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
|
||||
CameraMatrices hostUBO = {};
|
||||
hostUBO.view = CameraManip.getMatrix();
|
||||
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
|
||||
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
|
||||
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
|
||||
// #VKRay
|
||||
hostUBO.projInverse = nvmath::invert(hostUBO.proj);
|
||||
GlobalUniforms hostUBO = {};
|
||||
const auto& view = CameraManip.getMatrix();
|
||||
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
|
||||
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
|
||||
|
||||
hostUBO.viewProj = proj * view;
|
||||
hostUBO.viewInverse = nvmath::invert(view);
|
||||
hostUBO.projInverse = nvmath::invert(proj);
|
||||
|
||||
// UBO on the device, and what stages access it.
|
||||
VkBuffer deviceUBO = m_cameraMat.buffer;
|
||||
VkBuffer deviceUBO = m_bGlobals.buffer;
|
||||
auto uboUsageStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
|
||||
|
||||
// Ensure that the modified UBO is not visible to previous frames.
|
||||
|
|
@ -100,7 +88,7 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
|
|||
|
||||
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
|
||||
// buffer so it is okay to deallocate when the function returns).
|
||||
vkCmdUpdateBuffer(cmdBuf, m_cameraMat.buffer, 0, sizeof(CameraMatrices), &hostUBO);
|
||||
vkCmdUpdateBuffer(cmdBuf, m_bGlobals.buffer, 0, sizeof(GlobalUniforms), &hostUBO);
|
||||
|
||||
// Making sure the updated UBO will be visible.
|
||||
VkBufferMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER};
|
||||
|
|
@ -119,13 +107,15 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
|
|||
void HelloVulkan::createDescriptorSetLayout()
|
||||
{
|
||||
auto& bind = m_descSetLayoutBind;
|
||||
// Camera matrices (binding = 0)
|
||||
bind.addBinding(B_CAMERA, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
// Camera matrices
|
||||
bind.addBinding(SceneBindings::eGlobals, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
// Array of textures
|
||||
auto nbTextures = static_cast<uint32_t>(m_textures.size());
|
||||
bind.addBinding(B_TEXTURES, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTextures,
|
||||
bind.addBinding(SceneBindings::eTextures, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTextures,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
|
||||
|
||||
bind.addBinding(B_SCENEDESC, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
|
||||
// Scene buffers
|
||||
bind.addBinding(eSceneDesc, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
|
||||
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
|
||||
|
||||
|
|
@ -142,17 +132,17 @@ void HelloVulkan::updateDescriptorSet()
|
|||
std::vector<VkWriteDescriptorSet> writes;
|
||||
|
||||
// Camera matrices and scene description
|
||||
VkDescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
VkDescriptorBufferInfo dbiUnif{m_bGlobals.buffer, 0, VK_WHOLE_SIZE};
|
||||
VkDescriptorBufferInfo sceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, B_CAMERA, &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, B_SCENEDESC, &sceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eGlobals, &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, eSceneDesc, &sceneDesc));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<VkDescriptorImageInfo> diit;
|
||||
for(auto& texture : m_textures)
|
||||
diit.emplace_back(texture.descriptor);
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, B_TEXTURES, diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, SceneBindings::eTextures, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -164,7 +154,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
//
|
||||
void HelloVulkan::createGraphicsPipeline()
|
||||
{
|
||||
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(ObjPushConstant)};
|
||||
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstantRaster)};
|
||||
|
||||
// Creating the Pipeline Layout
|
||||
VkPipelineLayoutCreateInfo createInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
|
||||
|
|
@ -181,7 +171,7 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), VK_SHADER_STAGE_VERTEX_BIT);
|
||||
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
gpb.addBindingDescriptions({{0, sizeof(nvmath::vec3)}, {1, sizeof(nvmath::vec3)}, {2, sizeof(nvmath::vec2)}});
|
||||
gpb.addBindingDescriptions({{0, sizeof(nvmath::vec3f)}, {1, sizeof(nvmath::vec3f)}, {2, sizeof(nvmath::vec2f)}});
|
||||
gpb.addAttributeDescriptions({
|
||||
{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0}, // Position
|
||||
{1, 1, VK_FORMAT_R32G32B32_SFLOAT, 0}, // Normal
|
||||
|
|
@ -232,41 +222,30 @@ void HelloVulkan::loadScene(const std::string& filename)
|
|||
|
||||
// Copying all materials, only the elements we need
|
||||
std::vector<GltfShadeMaterial> shadeMaterials;
|
||||
for(auto& m : m_gltfScene.m_materials)
|
||||
for(const auto& m : m_gltfScene.m_materials)
|
||||
{
|
||||
shadeMaterials.emplace_back(GltfShadeMaterial{m.baseColorFactor, m.emissiveFactor, m.baseColorTexture});
|
||||
}
|
||||
m_materialBuffer = m_alloc.createBuffer(cmdBuf, shadeMaterials,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
|
||||
// Instance Matrices used by rasterizer
|
||||
std::vector<nvmath::mat4f> nodeMatrices;
|
||||
for(auto& node : m_gltfScene.m_nodes)
|
||||
{
|
||||
nodeMatrices.emplace_back(node.worldMatrix);
|
||||
}
|
||||
m_matrixBuffer = m_alloc.createBuffer(cmdBuf, nodeMatrices,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
|
||||
// The following is used to find the primitive mesh information in the CHIT
|
||||
std::vector<RtPrimitiveLookup> primLookup;
|
||||
std::vector<PrimMeshInfo> primLookup;
|
||||
for(auto& primMesh : m_gltfScene.m_primMeshes)
|
||||
{
|
||||
primLookup.push_back({primMesh.firstIndex, primMesh.vertexOffset, primMesh.materialIndex});
|
||||
}
|
||||
m_rtPrimLookup =
|
||||
m_alloc.createBuffer(cmdBuf, primLookup, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
m_primInfo = m_alloc.createBuffer(cmdBuf, primLookup, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
|
||||
|
||||
SceneDescription sceneDesc;
|
||||
SceneDesc sceneDesc;
|
||||
sceneDesc.vertexAddress = nvvk::getBufferDeviceAddress(m_device, m_vertexBuffer.buffer);
|
||||
sceneDesc.indexAddress = nvvk::getBufferDeviceAddress(m_device, m_indexBuffer.buffer);
|
||||
sceneDesc.normalAddress = nvvk::getBufferDeviceAddress(m_device, m_normalBuffer.buffer);
|
||||
sceneDesc.uvAddress = nvvk::getBufferDeviceAddress(m_device, m_uvBuffer.buffer);
|
||||
sceneDesc.materialAddress = nvvk::getBufferDeviceAddress(m_device, m_materialBuffer.buffer);
|
||||
sceneDesc.matrixAddress = nvvk::getBufferDeviceAddress(m_device, m_matrixBuffer.buffer);
|
||||
sceneDesc.rtPrimAddress = nvvk::getBufferDeviceAddress(m_device, m_rtPrimLookup.buffer);
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, sizeof(SceneDescription), &sceneDesc,
|
||||
sceneDesc.primInfoAddress = nvvk::getBufferDeviceAddress(m_device, m_primInfo.buffer);
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, sizeof(SceneDesc), &sceneDesc,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
|
||||
// Creates all textures found
|
||||
|
|
@ -280,8 +259,7 @@ void HelloVulkan::loadScene(const std::string& filename)
|
|||
NAME_VK(m_normalBuffer.buffer);
|
||||
NAME_VK(m_uvBuffer.buffer);
|
||||
NAME_VK(m_materialBuffer.buffer);
|
||||
NAME_VK(m_matrixBuffer.buffer);
|
||||
NAME_VK(m_rtPrimLookup.buffer);
|
||||
NAME_VK(m_primInfo.buffer);
|
||||
NAME_VK(m_sceneDesc.buffer);
|
||||
}
|
||||
|
||||
|
|
@ -292,9 +270,9 @@ void HelloVulkan::loadScene(const std::string& filename)
|
|||
//
|
||||
void HelloVulkan::createUniformBuffer()
|
||||
{
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
|
||||
m_bGlobals = m_alloc.createBuffer(sizeof(GlobalUniforms), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
m_debug.setObjectName(m_bGlobals.buffer, "Globals");
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -347,7 +325,7 @@ void HelloVulkan::createTextureImages(const VkCommandBuffer& cmdBuf, tinygltf::M
|
|||
VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
m_textures.emplace_back(m_alloc.createTexture(image, ivInfo, samplerCreateInfo));
|
||||
|
||||
m_debug.setObjectName(m_textures[i].image, std::string("Txt" + std::to_string(i)).c_str());
|
||||
m_debug.setObjectName(m_textures[i].image, std::string("Txt" + std::to_string(i)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -361,15 +339,14 @@ void HelloVulkan::destroyResources()
|
|||
vkDestroyDescriptorPool(m_device, m_descPool, nullptr);
|
||||
vkDestroyDescriptorSetLayout(m_device, m_descSetLayout, nullptr);
|
||||
|
||||
m_alloc.destroy(m_cameraMat);
|
||||
m_alloc.destroy(m_bGlobals);
|
||||
|
||||
m_alloc.destroy(m_vertexBuffer);
|
||||
m_alloc.destroy(m_normalBuffer);
|
||||
m_alloc.destroy(m_uvBuffer);
|
||||
m_alloc.destroy(m_indexBuffer);
|
||||
m_alloc.destroy(m_materialBuffer);
|
||||
m_alloc.destroy(m_matrixBuffer);
|
||||
m_alloc.destroy(m_rtPrimLookup);
|
||||
m_alloc.destroy(m_primInfo);
|
||||
m_alloc.destroy(m_sceneDesc);
|
||||
|
||||
for(auto& t : m_textures)
|
||||
|
|
@ -426,10 +403,11 @@ void HelloVulkan::rasterize(const VkCommandBuffer& cmdBuf)
|
|||
{
|
||||
auto& primitive = m_gltfScene.m_primMeshes[node.primMesh];
|
||||
|
||||
m_pushConstant.instanceId = idxNode++;
|
||||
m_pushConstant.materialId = primitive.materialIndex;
|
||||
m_pcRaster.modelMatrix = node.worldMatrix;
|
||||
m_pcRaster.objIndex = node.primMesh;
|
||||
m_pcRaster.materialId = primitive.materialIndex;
|
||||
vkCmdPushConstants(cmdBuf, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
|
||||
sizeof(ObjPushConstant), &m_pushConstant);
|
||||
sizeof(PushConstantRaster), &m_pcRaster);
|
||||
vkCmdDrawIndexed(cmdBuf, primitive.indexCount, 1, primitive.firstIndex, primitive.vertexOffset, 0);
|
||||
}
|
||||
|
||||
|
|
@ -610,7 +588,7 @@ void HelloVulkan::initRayTracing()
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a GLTF primitive in the Raytracing Geometry used for the BLAS
|
||||
//
|
||||
auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
|
||||
auto HelloVulkan::primitiveToVkGeometry(const nvh::GltfPrimMesh& prim)
|
||||
{
|
||||
// BLAS builder requires raw device addresses.
|
||||
VkDeviceAddress vertexAddress = nvvk::getBufferDeviceAddress(m_device, m_vertexBuffer.buffer);
|
||||
|
|
@ -620,7 +598,7 @@ auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
|
|||
|
||||
// Describe buffer as array of VertexObj.
|
||||
VkAccelerationStructureGeometryTrianglesDataKHR triangles{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR};
|
||||
triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT; // vec3 vertex position data.
|
||||
triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT; // vec3 vertex position data.
|
||||
triangles.vertexData.deviceAddress = vertexAddress;
|
||||
triangles.vertexStride = sizeof(nvmath::vec3f);
|
||||
// Describe index data (32-bit unsigned int)
|
||||
|
|
@ -638,7 +616,7 @@ auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
|
|||
|
||||
VkAccelerationStructureBuildRangeInfoKHR offset;
|
||||
offset.firstVertex = prim.vertexOffset;
|
||||
offset.primitiveCount = prim.indexCount / 3;
|
||||
offset.primitiveCount = maxPrimitiveCount;
|
||||
offset.primitiveOffset = prim.firstIndex * sizeof(uint32_t);
|
||||
offset.transformOffset = 0;
|
||||
|
||||
|
|
@ -660,25 +638,28 @@ void HelloVulkan::createBottomLevelAS()
|
|||
allBlas.reserve(m_gltfScene.m_primMeshes.size());
|
||||
for(auto& primMesh : m_gltfScene.m_primMeshes)
|
||||
{
|
||||
auto geo = primitiveToGeometry(primMesh);
|
||||
auto geo = primitiveToVkGeometry(primMesh);
|
||||
allBlas.push_back({geo});
|
||||
}
|
||||
m_rtBuilder.buildBlas(allBlas, VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<VkAccelerationStructureInstanceKHR> tlas;
|
||||
tlas.reserve(m_gltfScene.m_nodes.size());
|
||||
for(auto& node : m_gltfScene.m_nodes)
|
||||
{
|
||||
VkAccelerationStructureInstanceKHR rayInst;
|
||||
VkAccelerationStructureInstanceKHR rayInst{};
|
||||
rayInst.transform = nvvk::toTransformMatrixKHR(node.worldMatrix);
|
||||
rayInst.instanceCustomIndex = node.primMesh; // gl_InstanceCustomIndexEXT: to find which primitive
|
||||
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(node.primMesh);
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
rayInst.mask = 0xFF;
|
||||
rayInst.instanceShaderBindingTableRecordOffset = 0; // We will use the same hit group for all objects
|
||||
rayInst.mask = 0xFF;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR);
|
||||
|
|
@ -689,13 +670,12 @@ void HelloVulkan::createTopLevelAS()
|
|||
//
|
||||
void HelloVulkan::createRtDescriptorSet()
|
||||
{
|
||||
// Top-level acceleration structure, usable by both the ray generation and the closest hit (to
|
||||
// shoot shadow rays)
|
||||
m_rtDescSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
|
||||
// Top-level acceleration structure, usable by both the ray generation and the closest hit (to shoot shadow rays)
|
||||
m_rtDescSetLayoutBind.addBinding(RtxBindings::eTlas, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
|
||||
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1,
|
||||
m_rtDescSetLayoutBind.addBinding(RtxBindings::eOutImage, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1,
|
||||
VK_SHADER_STAGE_RAYGEN_BIT_KHR); // Output image
|
||||
m_rtDescSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
|
||||
m_rtDescSetLayoutBind.addBinding(RtxBindings::ePrimLookup, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
|
||||
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR); // Primitive info
|
||||
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
|
|
@ -713,12 +693,12 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
descASInfo.accelerationStructureCount = 1;
|
||||
descASInfo.pAccelerationStructures = &tlas;
|
||||
VkDescriptorImageInfo imageInfo{{}, m_offscreenColor.descriptor.imageView, VK_IMAGE_LAYOUT_GENERAL};
|
||||
VkDescriptorBufferInfo primitiveInfoDesc{m_rtPrimLookup.buffer, 0, VK_WHOLE_SIZE};
|
||||
VkDescriptorBufferInfo primitiveInfoDesc{m_primInfo.buffer, 0, VK_WHOLE_SIZE};
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writes;
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 2, &primitiveInfoDesc));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eTlas, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eOutImage, &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::ePrimLookup, &primitiveInfoDesc));
|
||||
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -731,7 +711,7 @@ void HelloVulkan::updateRtDescriptorSet()
|
|||
{
|
||||
// (1) Output buffer
|
||||
VkDescriptorImageInfo imageInfo{{}, m_offscreenColor.descriptor.imageView, VK_IMAGE_LAYOUT_GENERAL};
|
||||
VkWriteDescriptorSet wds = m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo);
|
||||
VkWriteDescriptorSet wds = m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, RtxBindings::eOutImage, &imageInfo);
|
||||
vkUpdateDescriptorSets(m_device, 1, &wds, 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -804,7 +784,7 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Push constant: we want to be able to update constants used by the shaders
|
||||
VkPushConstantRange pushConstant{VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
|
||||
0, sizeof(RtPushConstant)};
|
||||
0, sizeof(PushConstantRay)};
|
||||
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
|
||||
|
|
@ -856,10 +836,10 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
|
|||
|
||||
m_debug.beginLabel(cmdBuf, "Ray trace");
|
||||
// Initializing push constant values
|
||||
m_rtPushConstants.clearColor = clearColor;
|
||||
m_rtPushConstants.lightPosition = m_pushConstant.lightPosition;
|
||||
m_rtPushConstants.lightIntensity = m_pushConstant.lightIntensity;
|
||||
m_rtPushConstants.lightType = m_pushConstant.lightType;
|
||||
m_pcRay.clearColor = clearColor;
|
||||
m_pcRay.lightPosition = m_pcRaster.lightPosition;
|
||||
m_pcRay.lightIntensity = m_pcRaster.lightIntensity;
|
||||
m_pcRay.lightType = m_pcRaster.lightType;
|
||||
|
||||
|
||||
std::vector<VkDescriptorSet> descSets{m_rtDescSet, m_descSet};
|
||||
|
|
@ -868,7 +848,7 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
|
|||
(uint32_t)descSets.size(), descSets.data(), 0, nullptr);
|
||||
vkCmdPushConstants(cmdBuf, m_rtPipelineLayout,
|
||||
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
|
||||
0, sizeof(RtPushConstant), &m_rtPushConstants);
|
||||
0, sizeof(PushConstantRay), &m_pcRay);
|
||||
|
||||
|
||||
auto& regions = m_sbtWrapper.getRegions();
|
||||
|
|
@ -896,10 +876,10 @@ void HelloVulkan::updateFrame()
|
|||
refCamMatrix = m;
|
||||
refFov = fov;
|
||||
}
|
||||
m_rtPushConstants.frame++;
|
||||
m_pcRay.frame++;
|
||||
}
|
||||
|
||||
void HelloVulkan::resetFrame()
|
||||
{
|
||||
m_rtPushConstants.frame = -1;
|
||||
m_pcRay.frame = -1;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue