Refactoring
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222 changed files with 9045 additions and 5734 deletions
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@ -23,14 +23,12 @@
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#include "raycommon.glsl"
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// clang-format off
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layout(location = 0) rayPayloadInEXT hitPayload prd;
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layout(shaderRecordEXT) buffer sr_
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{
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vec4 c;
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}
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shaderRec;
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layout(shaderRecordEXT) buffer sr_ { vec4 shaderRec; };
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// clang-format on
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void main()
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{
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prd.hitValue = shaderRec.c.rgb;
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prd.hitValue = shaderRec.rgb;
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}
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