Refactoring
This commit is contained in:
parent
3e399adf0a
commit
d90ce79135
222 changed files with 9045 additions and 5734 deletions
156
ray_tracing_motionblur/hello_vulkan.h
Normal file
156
ray_tracing_motionblur/hello_vulkan.h
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
/*
|
||||
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "nvvk/appbase_vk.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/memallocator_dma_vk.hpp"
|
||||
#include "nvvk/resourceallocator_vk.hpp"
|
||||
#include "shaders/host_device.h"
|
||||
|
||||
// #VKRay
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
// - Each OBJ loaded are stored in an `ObjModel` and referenced by a `ObjInstance`
|
||||
// - It is possible to have many `ObjInstance` referencing the same `ObjModel`
|
||||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvk::AppBaseVk
|
||||
{
|
||||
public:
|
||||
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
void createGraphicsPipeline();
|
||||
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
|
||||
void updateDescriptorSet();
|
||||
void createUniformBuffer();
|
||||
void createObjDescriptionBuffer();
|
||||
void createTextureImages(const VkCommandBuffer& cmdBuf, const std::vector<std::string>& textures);
|
||||
void updateUniformBuffer(const VkCommandBuffer& cmdBuf);
|
||||
void onResize(int /*w*/, int /*h*/) override;
|
||||
void destroyResources();
|
||||
void rasterize(const VkCommandBuffer& cmdBuff);
|
||||
|
||||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
struct ObjInstance
|
||||
{
|
||||
nvmath::mat4f transform; // Matrix of the instance
|
||||
uint32_t objIndex{0}; // Model index reference
|
||||
};
|
||||
|
||||
|
||||
// Information pushed at each draw call
|
||||
PushConstantRaster m_pcRaster{
|
||||
{1}, // Identity matrix
|
||||
{9.5f, 5.5f, -6.5f}, // light position
|
||||
0, // instance Id
|
||||
100.f, // light intensity
|
||||
0 // light type
|
||||
};
|
||||
|
||||
// Array of objects and instances in the scene
|
||||
std::vector<ObjModel> m_objModel; // Model on host
|
||||
std::vector<ObjDesc> m_objDesc; // Model description for device access
|
||||
std::vector<ObjInstance> m_instances; // Scene model instances
|
||||
|
||||
|
||||
// Graphic pipeline
|
||||
VkPipelineLayout m_pipelineLayout;
|
||||
VkPipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
VkDescriptorPool m_descPool;
|
||||
VkDescriptorSetLayout m_descSetLayout;
|
||||
VkDescriptorSet m_descSet;
|
||||
|
||||
nvvk::Buffer m_bGlobals; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_bObjDesc; // Device buffer of the OBJ descriptions
|
||||
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
|
||||
nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
|
||||
// #Post - Draw the rendered image on a quad using a tonemapper
|
||||
void createOffscreenRender();
|
||||
void createPostPipeline();
|
||||
void createPostDescriptor();
|
||||
void updatePostDescriptorSet();
|
||||
void drawPost(VkCommandBuffer cmdBuf);
|
||||
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
VkDescriptorPool m_postDescPool{VK_NULL_HANDLE};
|
||||
VkDescriptorSetLayout m_postDescSetLayout{VK_NULL_HANDLE};
|
||||
VkDescriptorSet m_postDescSet{VK_NULL_HANDLE};
|
||||
VkPipeline m_postPipeline{VK_NULL_HANDLE};
|
||||
VkPipelineLayout m_postPipelineLayout{VK_NULL_HANDLE};
|
||||
VkRenderPass m_offscreenRenderPass{VK_NULL_HANDLE};
|
||||
VkFramebuffer m_offscreenFramebuffer{VK_NULL_HANDLE};
|
||||
nvvk::Texture m_offscreenColor;
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
VkFormat m_offscreenColorFormat{VK_FORMAT_R32G32B32A32_SFLOAT};
|
||||
VkFormat m_offscreenDepthFormat{VK_FORMAT_X8_D24_UNORM_PACK32};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
auto objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
void updateFrame();
|
||||
void resetFrame();
|
||||
|
||||
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
VkDescriptorPool m_rtDescPool;
|
||||
VkDescriptorSetLayout m_rtDescSetLayout;
|
||||
VkDescriptorSet m_rtDescSet;
|
||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
VkPipelineLayout m_rtPipelineLayout;
|
||||
VkPipeline m_rtPipeline;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
// Push constant for ray tracer
|
||||
PushConstantRay m_pcRay{};
|
||||
|
||||
int m_maxFrames{1000};
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue