diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index 83e6a95..fcb5a77 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -83,10 +83,13 @@ This version was tested with 1.2.182.0. # Compiling & Running -Open the solution located in the build directory, then compile and run `vk_ray_tracing__before_KHR`. +Open the solution located in the build directory, then compile and run +[`vk_ray_tracing__before_KHR`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before). -This will be the starting point of the tutorial. This project is a simple framework allowing us to load OBJ files and rasterize them -using Vulkan. +This example will be the starting point of the tutorial. It is a simple framework allowing us to +load OBJ files and rasterize them using Vulkan. You can find an overview of how this example is done, +see [Base Overview](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing__before/README.md#nvidia-vulkan-ray-tracing-tutorial). +We will enable ray tracing using this framework, which can load geometries and render scenes. ![First Run](Images/resultRasterCube.png width="350px")