diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html
index 83e6a95..fcb5a77 100644
--- a/docs/vkrt_tutorial.md.html
+++ b/docs/vkrt_tutorial.md.html
@@ -83,10 +83,13 @@ This version was tested with 1.2.182.0.
# Compiling & Running
-Open the solution located in the build directory, then compile and run `vk_ray_tracing__before_KHR`.
+Open the solution located in the build directory, then compile and run
+[`vk_ray_tracing__before_KHR`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before).
-This will be the starting point of the tutorial. This project is a simple framework allowing us to load OBJ files and rasterize them
-using Vulkan.
+This example will be the starting point of the tutorial. It is a simple framework allowing us to
+load OBJ files and rasterize them using Vulkan. You can find an overview of how this example is done,
+see [Base Overview](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing__before/README.md#nvidia-vulkan-ray-tracing-tutorial).
+We will enable ray tracing using this framework, which can load geometries and render scenes.
