Properly calling trace function with payload1

This commit is contained in:
mklefrancois 2020-08-31 16:56:39 +02:00
parent 81c26d451f
commit e1dff2a4e7
12 changed files with 478 additions and 12 deletions

View file

@ -115,10 +115,10 @@ int main(int argc, char** argv)
// Search path for shaders and other media
defaultSearchPaths = {
PROJECT_ABSDIRECTORY,
PROJECT_ABSDIRECTORY "../",
NVPSystem::exePath() + std::string(PROJECT_RELDIRECTORY),
NVPSystem::exePath() + std::string(PROJECT_RELDIRECTORY) + std::string("../"),
PROJECT_ABSDIRECTORY, // shaders
PROJECT_ABSDIRECTORY "../", // media
PROJECT_NAME, // installed: shaders + media
NVPSystem::exePath() + std::string(PROJECT_NAME),
};
// Enabling the extension feature