Properly calling trace function with payload1
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12 changed files with 478 additions and 12 deletions
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#version 460
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#extension GL_EXT_ray_tracing : require
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 1) rayPayloadInEXT bool isShadowed;
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layout(location = 1) rayPayloadInEXT shadowPayload prd;
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void main()
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{
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isShadowed = false;
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prd.isHit = false;
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}
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