Properly calling trace function with payload1

This commit is contained in:
mklefrancois 2020-08-31 16:56:39 +02:00
parent 81c26d451f
commit e1dff2a4e7
12 changed files with 478 additions and 12 deletions

View file

@ -1,9 +1,11 @@
#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 1) rayPayloadInEXT bool isShadowed;
layout(location = 1) rayPayloadInEXT shadowPayload prd;
void main()
{
isShadowed = false;
prd.isHit = false;
}