Add advanced compilation chapter
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24 changed files with 2505 additions and 2 deletions
308
ray_tracing_advanced_compilation/main.cpp
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308
ray_tracing_advanced_compilation/main.cpp
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/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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// ImGui - standalone example application for Glfw + Vulkan, using programmable
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// pipeline If you are new to ImGui, see examples/README.txt and documentation
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// at the top of imgui.cpp.
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#include <array>
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#include "backends/imgui_impl_glfw.h"
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#include "imgui.h"
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#include "hello_vulkan.h"
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#include "imgui/imgui_camera_widget.h"
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#include "nvh/cameramanipulator.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvpsystem.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/context_vk.hpp"
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//////////////////////////////////////////////////////////////////////////
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#define UNUSED(x) (void)(x)
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//////////////////////////////////////////////////////////////////////////
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// Default search path for shaders
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std::vector<std::string> defaultSearchPaths;
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// GLFW Callback functions
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static void onErrorCallback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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// Extra UI
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void renderUI(HelloVulkan& helloVk)
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{
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ImGuiH::CameraWidget();
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if(ImGui::CollapsingHeader("Light"))
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{
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ImGui::RadioButton("Point", &helloVk.m_pushConstant.lightType, 0);
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ImGui::SameLine();
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ImGui::RadioButton("Infinite", &helloVk.m_pushConstant.lightType, 1);
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ImGui::SliderFloat3("Position", &helloVk.m_pushConstant.lightPosition.x, -20.f, 20.f);
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ImGui::SliderFloat("Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 150.f);
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}
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// Specialization
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ImGui::SliderInt("Specialization", &helloVk.m_pushConstant.specialization, 0, 7);
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int s = helloVk.m_pushConstant.specialization;
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int a = ((s >> 2) % 2) == 1;
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int b = ((s >> 1) % 2) == 1;
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int c = ((s >> 0) % 2) == 1;
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ImGui::Checkbox("Use Diffuse", (bool*)&a);
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ImGui::Checkbox("Use Specular", (bool*)&b);
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ImGui::Checkbox("Trace shadow", (bool*)&c);
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helloVk.m_pushConstant.specialization = (a << 2) + (b << 1) + c;
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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static int const SAMPLE_WIDTH = 1280;
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static int const SAMPLE_HEIGHT = 720;
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//--------------------------------------------------------------------------------------------------
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// Application Entry
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//
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int main(int argc, char** argv)
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{
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UNUSED(argc);
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// Setup GLFW window
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glfwSetErrorCallback(onErrorCallback);
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if(!glfwInit())
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{
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return 1;
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}
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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CameraManip.setLookat(nvmath::vec3f(5, 4, -4), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
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// Setup Vulkan
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if(!glfwVulkanSupported())
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{
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printf("GLFW: Vulkan Not Supported\n");
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return 1;
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}
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// setup some basic things for the sample, logging file for example
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NVPSystem system(PROJECT_NAME);
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// Search path for shaders and other media
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defaultSearchPaths = {
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NVPSystem::exePath() + PROJECT_RELDIRECTORY,
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NVPSystem::exePath() + PROJECT_RELDIRECTORY "..",
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std::string(PROJECT_NAME),
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};
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// Requesting Vulkan extensions and layers
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nvvk::ContextCreateInfo contextInfo;
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contextInfo.setVersion(1, 2);
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contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
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contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true);
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contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
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#ifdef _WIN32
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contextInfo.addInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
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#else
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contextInfo.addInstanceExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
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contextInfo.addInstanceExtension(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
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#endif
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contextInfo.addInstanceExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
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// #VKRay: Activate the ray tracing extension
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false, &accelFeature);
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false, &rtPipelineFeature);
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contextInfo.addDeviceExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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// Creating Vulkan base application
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nvvk::Context vkctx{};
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vkctx.initInstance(contextInfo);
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// Find all compatible devices
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auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
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assert(!compatibleDevices.empty());
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// Use a compatible device
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vkctx.initDevice(compatibleDevices[0], contextInfo);
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// Create example
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HelloVulkan helloVk;
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// Window need to be opened to get the surface on which to draw
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const VkSurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
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vkctx.setGCTQueueWithPresent(surface);
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helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
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helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
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helloVk.createDepthBuffer();
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helloVk.createRenderPass();
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helloVk.createFrameBuffers();
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// Setup Imgui
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helloVk.initGUI(0); // Using sub-pass 0
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// Creation of the example
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helloVk.loadModel(nvh::findFile("media/scenes/Medieval_building.obj", defaultSearchPaths, true));
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
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helloVk.createOffscreenRender();
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helloVk.createDescriptorSetLayout();
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helloVk.createGraphicsPipeline();
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helloVk.createUniformBuffer();
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helloVk.createSceneDescriptionBuffer();
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helloVk.updateDescriptorSet();
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// #VKRay
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helloVk.initRayTracing();
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helloVk.createBottomLevelAS();
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helloVk.createTopLevelAS();
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helloVk.createRtDescriptorSet();
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helloVk.createRtPipeline();
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helloVk.createPostDescriptor();
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helloVk.createPostPipeline();
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helloVk.updatePostDescriptorSet();
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nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
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bool useRaytracer = true;
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helloVk.setupGlfwCallbacks(window);
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ImGui_ImplGlfw_InitForVulkan(window, true);
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// Main loop
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while(!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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if(helloVk.isMinimized())
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continue;
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// Start the Dear ImGui frame
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Show UI window.
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if(helloVk.showGui())
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{
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ImGuiH::Panel::Begin();
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ImGui::ColorEdit3("Clear color", reinterpret_cast<float*>(&clearColor));
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ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
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renderUI(helloVk);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
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ImGuiH::Panel::End();
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}
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// Start rendering the scene
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helloVk.prepareFrame();
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// Start command buffer of this frame
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auto curFrame = helloVk.getCurFrame();
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const VkCommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
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VkCommandBufferBeginInfo beginInfo{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(cmdBuf, &beginInfo);
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// Updating camera buffer
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helloVk.updateUniformBuffer(cmdBuf);
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// Clearing screen
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {{clearColor[0], clearColor[1], clearColor[2], clearColor[3]}};
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clearValues[1].depthStencil = {1.0f, 0};
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// Offscreen render pass
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{
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VkRenderPassBeginInfo offscreenRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
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offscreenRenderPassBeginInfo.clearValueCount = 2;
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offscreenRenderPassBeginInfo.pClearValues = clearValues.data();
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offscreenRenderPassBeginInfo.renderPass = helloVk.m_offscreenRenderPass;
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offscreenRenderPassBeginInfo.framebuffer = helloVk.m_offscreenFramebuffer;
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offscreenRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
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// Rendering Scene
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if(useRaytracer)
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{
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helloVk.raytrace(cmdBuf, clearColor);
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}
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else
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{
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vkCmdBeginRenderPass(cmdBuf, &offscreenRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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helloVk.rasterize(cmdBuf);
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vkCmdEndRenderPass(cmdBuf);
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}
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}
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// 2nd rendering pass: tone mapper, UI
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{
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VkRenderPassBeginInfo postRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
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postRenderPassBeginInfo.clearValueCount = 2;
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postRenderPassBeginInfo.pClearValues = clearValues.data();
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postRenderPassBeginInfo.renderPass = helloVk.getRenderPass();
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postRenderPassBeginInfo.framebuffer = helloVk.getFramebuffers()[curFrame];
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postRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
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// Rendering tonemapper
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vkCmdBeginRenderPass(cmdBuf, &postRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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helloVk.drawPost(cmdBuf);
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// Rendering UI
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ImGui::Render();
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuf);
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vkCmdEndRenderPass(cmdBuf);
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}
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// Submit for display
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vkEndCommandBuffer(cmdBuf);
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helloVk.submitFrame();
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}
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// Cleanup
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vkDeviceWaitIdle(helloVk.getDevice());
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helloVk.destroyResources();
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helloVk.destroy();
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vkctx.deinit();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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