Add advanced compilation chapter
This commit is contained in:
parent
e642e9dc3a
commit
e3a57e6d63
24 changed files with 2505 additions and 2 deletions
23
ray_tracing_advanced_compilation/shaders/raycommon.glsl
Normal file
23
ray_tracing_advanced_compilation/shaders/raycommon.glsl
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
struct hitPayload
|
||||
{
|
||||
vec3 hitValue;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue