Using Vulkan C API

This commit is contained in:
mklefrancois 2021-06-07 14:02:45 +02:00
parent b3e6d84807
commit e642e9dc3a
83 changed files with 8015 additions and 8163 deletions

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@ -36,7 +36,7 @@ struct MaterialObj
float shininess = 0.f;
float ior = 1.0f; // index of refraction
float dissolve = 1.f; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/)
// illumination model (see http://www.fileformat.info/format/material/)
int illum = 0;
int textureID = -1;
};